Lines Matching refs:sSrcX

1232 	INT16    sDestX, sDestY, sSrcX, sSrcY;  in FindBestForceForTrajectory()  local
1241 ConvertGridNoToCenterCellXY( sSrcGridNo, &sSrcX, &sSrcY ); in FindBestForceForTrajectory()
1244 vPosition.x = sSrcX; in FindBestForceForTrajectory()
1249 vDirNormal.x = (float)(sDestX - sSrcX); in FindBestForceForTrajectory()
1323 INT16 sDestX, sDestY, sSrcX, sSrcY; in FindBestAngleForTrajectory() local
1333 ConvertGridNoToCenterCellXY( sSrcGridNo, &sSrcX, &sSrcY ); in FindBestAngleForTrajectory()
1336 vPosition.x = sSrcX; in FindBestAngleForTrajectory()
1341 vDirNormal.x = (float)(sDestX - sSrcX); in FindBestAngleForTrajectory()
1422 INT16 sDestX, sDestY, sSrcX, sSrcY; in FindTrajectory() local
1426 ConvertGridNoToCenterCellXY( sSrcGridNo, &sSrcX, &sSrcY ); in FindTrajectory()
1429 vPosition.x = sSrcX; in FindTrajectory()
1434 vDirNormal.x = (float)(sDestX - sSrcX); in FindTrajectory()
1721 INT16 sDestX, sDestY, sSrcX, sSrcY; in CalculateLaunchItemChanceToGetThrough() local
1739 ConvertGridNoToCenterCellXY( pSoldier->sGridNo, &sSrcX, &sSrcY ); in CalculateLaunchItemChanceToGetThrough()
1742 vPosition.x = sSrcX; in CalculateLaunchItemChanceToGetThrough()
1747 vDirNormal.x = (float)(sDestX - sSrcX); in CalculateLaunchItemChanceToGetThrough()
1829 INT16 sDestX, sDestY, sSrcX, sSrcY; in CalculateLaunchItemParamsForThrow() local
1912 ConvertGridNoToCenterCellXY( pSoldier->sGridNo, &sSrcX, &sSrcY ); in CalculateLaunchItemParamsForThrow()
1915 vDirNormal.x = (float)(sDestX - sSrcX); in CalculateLaunchItemParamsForThrow()
1937 pSoldier->pThrowParams->dX = (float)sSrcX; in CalculateLaunchItemParamsForThrow()