Lines Matching defs:sp
36 #define QUAKE_Match(sp) (SP_TAG2(sp)) argument
37 #define QUAKE_Zamt(sp) (SP_TAG3(sp)) argument
38 #define QUAKE_Radius(sp) (SP_TAG4(sp)) argument
39 #define QUAKE_Duration(sp) (SP_TAG5(sp)) argument
40 #define QUAKE_WaitSecs(sp) (SP_TAG6(sp)) argument
41 #define QUAKE_AngAmt(sp) (SP_TAG7(sp)) argument
42 #define QUAKE_PosAmt(sp) (SP_TAG8(sp)) argument
43 #define QUAKE_RandomTest(sp) (SP_TAG9(sp)) argument
44 #define QUAKE_WaitTics(sp) (SP_TAG13(sp)) argument
46 #define QUAKE_TestDontTaper(sp) (TEST_BOOL1(sp)) argument
47 #define QUAKE_KillAfterQuake(sp) (TEST_BOOL2(sp)) argument
49 #define QUAKE_WaitForTrigger(sp) (TEST_BOOL3(sp)) argument
53 short CopyQuakeSpotToOn(SPRITEp sp) in CopyQuakeSpotToOn()
81 SPRITEp sp; in DoQuakeMatch() local
111 SPRITEp sp; in ProcessQuakeOn() local
130 SPRITEp sp; in ProcessQuakeSpot() local
177 SPRITEp sp; in QuakeViewChange() local
250 SPRITEp sp; in SpawnQuake() local
287 SPRITEp sp = &sprite[Weapon]; in SetExpQuake() local
296 SPRITEp sp = &sprite[SpriteNum]; in SetGunQuake() local
315 SPRITEp sp = &sprite[Weapon]; in SetNuclearQuake() local
324 SPRITEp sp = &sprite[SpriteNum]; in SetSumoQuake() local
333 SPRITEp sp = &sprite[SpriteNum]; in SetSumoFartQuake() local