Lines Matching refs:sectnum
40 VOID InterpSectorSprites(short sectnum, BOOL state);
100 SECTORp sectp = §or[sp->sectnum]; in SetRotatorActive()
124 SECTORp sectp = §or[sp->sectnum]; in SetRotatorInactive()
135 short DoRotatorOperate(PLAYERp pp, short sectnum) in DoRotatorOperate() argument
142 match = sector[sectnum].hitag; in DoRotatorOperate()
162 short sectnum; in DoRotatorMatch() local
196 sectnum = fsp->sectnum; in DoRotatorMatch()
198 …if (pp && SectUser[sectnum] && SectUser[sectnum]->stag == SECT_LOCK_DOOR && SectUser[sectnum]->num… in DoRotatorMatch()
202 key_num = SectUser[sectnum]->number; in DoRotatorMatch()
242 short sectnum; in TestRotatorMatchActive() local
272 startwall = sector[sp->sectnum].wallptr; in DoRotatorSetInterp()
273 endwall = startwall + sector[sp->sectnum].wallnum - 1; in DoRotatorSetInterp()
291 startwall = sector[sp->sectnum].wallptr; in DoRotatorStopInterp()
292 endwall = startwall + sector[sp->sectnum].wallnum - 1; in DoRotatorStopInterp()
406 startwall = sector[sp->sectnum].wallptr; in DoRotatorMove()
407 endwall = startwall + sector[sp->sectnum].wallnum - 1; in DoRotatorMove()
434 SECTORp sectp = §or[sp->sectnum]; in DoRotator()