Lines Matching refs:m_u
71 m_u = b2->m_sweep.c + r2 - b1->m_sweep.c - r1; in InitVelocityConstraints()
74 qreal length = m_u.Length(); in InitVelocityConstraints()
77 m_u *= 1.0f / length; in InitVelocityConstraints()
81 m_u.Set(0.0f, 0.0f); in InitVelocityConstraints()
84 qreal cr1u = b2Cross(r1, m_u); in InitVelocityConstraints()
85 qreal cr2u = b2Cross(r2, m_u); in InitVelocityConstraints()
117 b2Vec2 P = m_impulse * m_u; in InitVelocityConstraints()
142 qreal Cdot = b2Dot(m_u, v2 - v1); in SolveVelocityConstraints()
147 b2Vec2 P = impulse * m_u; in SolveVelocityConstraints()
177 m_u = d; in SolvePositionConstraints()
178 b2Vec2 P = impulse * m_u; in SolvePositionConstraints()
203 b2Vec2 F = (inv_dt * m_impulse) * m_u; in GetReactionForce()