Lines Matching refs:text_layer
105 static struct tilemap *background, *foreground, *text_layer; variable
246 tilemap_mark_all_tiles_dirty( text_layer ); in update_page()
435 tilemap_mark_tile_dirty( text_layer, offset/2 ); in WRITE_HANDLER()
476 text_layer = tilemap_create( in sys16_vh_start()
489 if( background && foreground && text_layer && sprite_list ){ in sys16_vh_start()
523 text_layer->transparent_pen = 0; in sys16_vh_start()
1929 if(sys16_textlayer_lo_max!=0) tilemap_draw( bitmap, text_layer, 1 ); // needed for Body Slam in sys16_vh_screenrefresh()
1931 tilemap_draw( bitmap, text_layer, 0 ); in sys16_vh_screenrefresh()
2078 tilemap_draw( bitmap, text_layer, 1 ); in sys18_vh_screenrefresh()
2080 tilemap_draw( bitmap, text_layer, 0 ); in sys18_vh_screenrefresh()
2458 tilemap_draw( bitmap, text_layer, 0 ); in sys16_ho_vh_screenrefresh()
2898 tilemap_draw( bitmap, text_layer, 0 ); in sys16_or_vh_screenrefresh()