Lines Matching refs:activeButtons
380 int activeButtons = 0; in pollEvents() local
397 activeButtons |= 1 << key; in pollEvents()
404 activeButtons |= mInputMapHat(&m_inputMap, SDL_BINDING_BUTTON, i, hat); in pollEvents()
413 activeButtons |= 1 << key; in pollEvents()
418 return activeButtons; in pollEvents()
422 QSet<int> activeButtons; in activeGamepadButtons() local
431 activeButtons.insert(i); in activeGamepadButtons()
436 return activeButtons; in activeGamepadButtons()
571 auto activeButtons = activeGamepadButtons(type); in testGamepad() local
573 m_activeButtons = activeButtons; in testGamepad()
607 activeButtons.subtract(oldButtons); in testGamepad()
610 for (int button : activeButtons) { in testGamepad()