Lines Matching refs:dst

136 	byte *dst = output;  in writeStringList()  local
137 WRITE_BE_UINT32(dst, provider->numEntries); dst += 4; in writeStringList()
140 memcpy(dst, provider->data[i], num); dst += num; in writeStringList()
166 byte *dst = output; in writeRoomList() local
167 WRITE_BE_UINT32(dst, provider->numEntries); dst += 4; in writeRoomList()
171 *dst = room.index; dst += 1; in writeRoomList()
172 WRITE_BE_UINT16(dst, room.north); dst += 2; in writeRoomList()
173 WRITE_BE_UINT16(dst, room.east); dst += 2; in writeRoomList()
174 WRITE_BE_UINT16(dst, room.south); dst += 2; in writeRoomList()
175 WRITE_BE_UINT16(dst, room.west); dst += 2; in writeRoomList()
189 byte *dst = output; in writeShapeList() local
190 WRITE_BE_UINT32(dst, provider->numEntries); dst += 4; in writeShapeList()
194 *dst = shape.imageIndex; dst += 1; in writeShapeList()
195 *dst = shape.x; dst += 1; in writeShapeList()
196 *dst = shape.y; dst += 1; in writeShapeList()
197 *dst = shape.w; dst += 1; in writeShapeList()
198 *dst = shape.h; dst += 1; in writeShapeList()
199 *dst = shape.xOffset; dst += 1; in writeShapeList()
200 *dst = shape.yOffset; dst += 1; in writeShapeList()
214 byte *dst = output; in writeAmigaSfxTable() local
215 WRITE_BE_UINT32(dst, provider->numEntries); dst += 4; in writeAmigaSfxTable()
219 *dst = entry.note; dst += 1; in writeAmigaSfxTable()
220 *dst = entry.patch; dst += 1; in writeAmigaSfxTable()
221 WRITE_BE_UINT16(dst, entry.duration); dst += 2; in writeAmigaSfxTable()
222 *dst = entry.volume; dst += 1; in writeAmigaSfxTable()
223 *dst = entry.pan; dst += 1; in writeAmigaSfxTable()
326 byte *dst = output; in writeK2SeqItemAnimData() local
327 *dst = provider->numEntries; dst += 1; in writeK2SeqItemAnimData()
331 WRITE_BE_UINT16(dst, entry.itemIndex); dst += 2; in writeK2SeqItemAnimData()
332 WRITE_BE_UINT16(dst, entry.y); dst += 2; in writeK2SeqItemAnimData()
335 WRITE_BE_UINT16(dst, entry.frames[j]); dst += 2; in writeK2SeqItemAnimData()
354 byte *dst = output; in writeK2ItemAnimDefinition() local
355 *dst = provider->numEntries; dst += 1; in writeK2ItemAnimDefinition()
359 WRITE_BE_UINT16(dst, entry.itemIndex); dst += 2; in writeK2ItemAnimDefinition()
360 *dst = entry.numFrames; dst += 1; in writeK2ItemAnimDefinition()
363 WRITE_BE_UINT16(dst, entry.frames[j].index); dst += 2; in writeK2ItemAnimDefinition()
364 WRITE_BE_UINT16(dst, entry.frames[j].delay); dst += 2; in writeK2ItemAnimDefinition()
379 byte *dst = output; in writeLoLCharData() local
383 WRITE_LE_UINT16(dst, entry.flags); dst += 2; in writeLoLCharData()
384 memcpy(dst, entry.name, 11); dst += 11; in writeLoLCharData()
385 *dst = entry.raceClassSex; dst += 1; in writeLoLCharData()
386 WRITE_LE_UINT16(dst, entry.id); dst += 2; in writeLoLCharData()
387 *dst = entry.curFaceFrame; dst += 1; in writeLoLCharData()
388 *dst = entry.tempFaceFrame; dst += 1; in writeLoLCharData()
389 *dst = entry.screamSfx; dst += 1; in writeLoLCharData()
390 WRITE_BE_UINT32(dst, 0xDEADBEEF); dst += 4; in writeLoLCharData()
392 WRITE_LE_UINT16(dst, entry.itemsMight[j]); dst += 2; in writeLoLCharData()
395 WRITE_LE_UINT16(dst, entry.protectionAgainstItems[j]); dst += 2; in writeLoLCharData()
397 WRITE_LE_UINT16(dst, entry.itemProtection); dst += 2; in writeLoLCharData()
398 WRITE_LE_UINT16(dst, entry.hitPointsCur); dst += 2; in writeLoLCharData()
399 WRITE_LE_UINT16(dst, entry.hitPointsMax); dst += 2; in writeLoLCharData()
400 WRITE_LE_UINT16(dst, entry.magicPointsCur); dst += 2; in writeLoLCharData()
401 WRITE_LE_UINT16(dst, entry.magicPointsMax); dst += 2; in writeLoLCharData()
402 *dst = entry.field_41; dst += 1; in writeLoLCharData()
403 WRITE_LE_UINT16(dst, entry.damageSuffered); dst += 2; in writeLoLCharData()
404 WRITE_LE_UINT16(dst, entry.weaponHit); dst += 2; in writeLoLCharData()
405 WRITE_LE_UINT16(dst, entry.totalMightModifier); dst += 2; in writeLoLCharData()
406 WRITE_LE_UINT16(dst, entry.totalProtectionModifier); dst += 2; in writeLoLCharData()
407 WRITE_LE_UINT16(dst, entry.might); dst += 2; in writeLoLCharData()
408 WRITE_LE_UINT16(dst, entry.protection); dst += 2; in writeLoLCharData()
409 WRITE_LE_UINT16(dst, entry.nextAnimUpdateCountdown); dst += 2; in writeLoLCharData()
411 WRITE_LE_UINT16(dst, entry.items[j]); dst += 2; in writeLoLCharData()
414 *dst = entry.skillLevels[j]; dst += 1; in writeLoLCharData()
417 *dst = entry.skillModifiers[j]; dst += 1; in writeLoLCharData()
420 WRITE_LE_UINT32(dst, entry.experiencePts[j]); dst += 4; in writeLoLCharData()
423 *dst = entry.characterUpdateEvents[j]; dst += 1; in writeLoLCharData()
426 *dst = entry.characterUpdateDelay[j]; dst += 1; in writeLoLCharData()
441 byte *dst = output; in writeLoLSpellData() local
445 WRITE_LE_UINT16(dst, entry.spellNameCode); dst += 2; in writeLoLSpellData()
447 WRITE_LE_UINT16(dst, entry.mpRequired[j]); dst += 2; in writeLoLSpellData()
449 WRITE_LE_UINT16(dst, entry.field_a); dst += 2; in writeLoLSpellData()
450 WRITE_LE_UINT16(dst, entry.field_c); dst += 2; in writeLoLSpellData()
452 WRITE_LE_UINT16(dst, entry.hpRequired[j]); dst += 2; in writeLoLSpellData()
454 WRITE_LE_UINT16(dst, entry.field_16); dst += 2; in writeLoLSpellData()
455 WRITE_LE_UINT16(dst, entry.field_18); dst += 2; in writeLoLSpellData()
456 WRITE_LE_UINT16(dst, entry.flags); dst += 2; in writeLoLSpellData()
470 byte *dst = output; in writeLoLCompassData() local
474 *dst = entry.shapeIndex; dst += 1; in writeLoLCompassData()
475 *dst = entry.x; dst += 1; in writeLoLCompassData()
476 *dst = entry.y; dst += 1; in writeLoLCompassData()
477 *dst = entry.flags; dst += 1; in writeLoLCompassData()
491 byte *dst = output; in writeLoLFlightShpData() local
495 *dst = entry.shapeFront; dst += 1; in writeLoLFlightShpData()
496 *dst = entry.shapeBack; dst += 1; in writeLoLFlightShpData()
497 *dst = entry.shapeLeft; dst += 1; in writeLoLFlightShpData()
498 *dst = entry.drawFlags; dst += 1; in writeLoLFlightShpData()
499 *dst = entry.flipFlags; dst += 1; in writeLoLFlightShpData()
513 byte *dst = output; in writeLoLButtonData() local
517 WRITE_BE_UINT16(dst, entry.buttonFlags); dst += 2; in writeLoLButtonData()
518 WRITE_BE_UINT16(dst, entry.keyCode); dst += 2; in writeLoLButtonData()
519 WRITE_BE_UINT16(dst, entry.keyCode2); dst += 2; in writeLoLButtonData()
520 WRITE_BE_UINT16(dst, entry.x); dst += 2; in writeLoLButtonData()
521 WRITE_BE_UINT16(dst, entry.y); dst += 2; in writeLoLButtonData()
522 WRITE_BE_UINT16(dst, entry.w); dst += 2; in writeLoLButtonData()
523 WRITE_BE_UINT16(dst, entry.h); dst += 2; in writeLoLButtonData()
524 WRITE_BE_UINT16(dst, entry.index); dst += 2; in writeLoLButtonData()
525 WRITE_BE_UINT16(dst, entry.screenDim); dst += 2; in writeLoLButtonData()
539 byte *dst = output; in writeRawDataBe16() local
541 WRITE_BE_UINT16(dst, provider->data[i]); dst += 2; in writeRawDataBe16()
555 byte *dst = output; in writeRawDataBe32() local
557 WRITE_BE_UINT32(dst, provider->data[i]); dst += 4; in writeRawDataBe32()
571 byte *dst = output; in writeEoB2SequenceData() local
575 *dst = entry.command; dst += 1; in writeEoB2SequenceData()
576 *dst = entry.obj; dst += 1; in writeEoB2SequenceData()
577 WRITE_BE_UINT16(dst, entry.x1); dst += 2; in writeEoB2SequenceData()
578 *dst = entry.y1; dst += 1; in writeEoB2SequenceData()
579 *dst = entry.delay; dst += 1; in writeEoB2SequenceData()
580 *dst = entry.pal; dst += 1; in writeEoB2SequenceData()
581 *dst = entry.x2; dst += 1; in writeEoB2SequenceData()
582 *dst = entry.y2; dst += 1; in writeEoB2SequenceData()
583 *dst = entry.w; dst += 1; in writeEoB2SequenceData()
584 *dst = entry.h; dst += 1; in writeEoB2SequenceData()
598 byte *dst = output; in writeEoB2ShapeData() local
602 WRITE_BE_UINT16(dst, entry.index); dst += 2; in writeEoB2ShapeData()
603 *dst = entry.x; dst += 1; in writeEoB2ShapeData()
604 *dst = entry.y; dst += 1; in writeEoB2ShapeData()
605 *dst = entry.w; dst += 1; in writeEoB2ShapeData()
606 *dst = entry.h; dst += 1; in writeEoB2ShapeData()
620 byte *dst = output; in writeEoBNpcData() local
621 WRITE_BE_UINT16(dst, provider->numEntries); dst += 2; in writeEoBNpcData()
625 *dst = entry.id; dst += 1; in writeEoBNpcData()
626 *dst = entry.flags; dst += 1; in writeEoBNpcData()
627 memcpy(dst, entry.name, 11); dst += 11; in writeEoBNpcData()
628 *dst = entry.strengthCur; dst += 1; in writeEoBNpcData()
629 *dst = entry.strengthMax; dst += 1; in writeEoBNpcData()
630 *dst = entry.strengthExtCur; dst += 1; in writeEoBNpcData()
631 *dst = entry.strengthExtMax; dst += 1; in writeEoBNpcData()
632 *dst = entry.intelligenceCur; dst += 1; in writeEoBNpcData()
633 *dst = entry.intelligenceMax; dst += 1; in writeEoBNpcData()
634 *dst = entry.wisdomCur; dst += 1; in writeEoBNpcData()
635 *dst = entry.wisdomMax; dst += 1; in writeEoBNpcData()
636 *dst = entry.dexterityCur; dst += 1; in writeEoBNpcData()
637 *dst = entry.dexterityMax; dst += 1; in writeEoBNpcData()
638 *dst = entry.constitutionCur; dst += 1; in writeEoBNpcData()
639 *dst = entry.constitutionMax; dst += 1; in writeEoBNpcData()
640 *dst = entry.charismaCur; dst += 1; in writeEoBNpcData()
641 *dst = entry.charismaMax; dst += 1; in writeEoBNpcData()
642 WRITE_BE_UINT16(dst, entry.hitPointsCur); dst += 2; in writeEoBNpcData()
643 WRITE_BE_UINT16(dst, entry.hitPointsMax); dst += 2; in writeEoBNpcData()
644 *dst = entry.armorClass; dst += 1; in writeEoBNpcData()
645 *dst = entry.disabledSlots; dst += 1; in writeEoBNpcData()
646 *dst = entry.raceSex; dst += 1; in writeEoBNpcData()
647 *dst = entry.cClass; dst += 1; in writeEoBNpcData()
648 *dst = entry.alignment; dst += 1; in writeEoBNpcData()
649 *dst = entry.portrait; dst += 1; in writeEoBNpcData()
650 *dst = entry.food; dst += 1; in writeEoBNpcData()
651 memcpy(dst, entry.level, 3); dst += 3; in writeEoBNpcData()
652 WRITE_BE_UINT32(dst, entry.experience[0]); dst += 4; in writeEoBNpcData()
653 WRITE_BE_UINT32(dst, entry.experience[1]); dst += 4; in writeEoBNpcData()
654 WRITE_BE_UINT32(dst, entry.experience[2]); dst += 4; in writeEoBNpcData()
655 WRITE_BE_UINT32(dst, entry.mageSpellsAvailableFlags); dst += 4; in writeEoBNpcData()
657 WRITE_BE_UINT16(dst, entry.inventory[j]); dst += 2; in writeEoBNpcData()