Lines Matching refs:_events

64 	_vm->_events->mouseOff();  in playAnim()
91 _vm->_events->_rateCounter = 0; in playAnim()
92 _vm->_events->_escKeyFl = false; in playAnim()
98 if (_vm->_events->_escKeyFl) in playAnim()
101 _vm->_events->refreshEvents(); in playAnim()
102 } while (!_vm->shouldQuit() && _vm->_events->_rateCounter < rate1); in playAnim()
105 if (!_vm->_events->_escKeyFl) { in playAnim()
106 _vm->_events->_rateCounter = 0; in playAnim()
124 if (_vm->_events->_escKeyFl) in playAnim()
127 _vm->_events->refreshEvents(); in playAnim()
129 } while (!_vm->shouldQuit() && _vm->_events->_rateCounter < rate2); in playAnim()
132 if (!_vm->_events->_escKeyFl) { in playAnim()
133 _vm->_events->_rateCounter = 0; in playAnim()
144 if (_vm->_globals->_eventMode == EVENTMODE_IGNORE && !_vm->_events->_escKeyFl) { in playAnim()
147 if (_vm->_events->_escKeyFl) in playAnim()
150 _vm->_events->refreshEvents(); in playAnim()
152 } while (_vm->_events->_rateCounter < rate3); in playAnim()
155 if (!_vm->_events->_escKeyFl) { in playAnim()
156 _vm->_events->_rateCounter = 0; in playAnim()
193 _vm->_events->mouseOn(); in playAnim()
207 _vm->_events->mouseOff(); in playAnim2()
243 _vm->_events->_rateCounter = 0; in playAnim2()
244 _vm->_events->_escKeyFl = false; in playAnim2()
247 while (!_vm->_events->_escKeyFl && _vm->_events->_rateCounter < rate1) { in playAnim2()
248 _vm->_events->refreshEvents(); in playAnim2()
254 if (!_vm->_events->_escKeyFl) { in playAnim2()
255 _vm->_events->_rateCounter = 0; in playAnim2()
258 if (_vm->_events->_escKeyFl) in playAnim2()
272 while (!_vm->_events->_escKeyFl && _vm->_events->_rateCounter < rate2) { in playAnim2()
273 _vm->_events->refreshEvents(); in playAnim2()
278 _vm->_events->_rateCounter = 0; in playAnim2()
288 while (!_vm->_events->_escKeyFl && _vm->_events->_rateCounter < rate3) { in playAnim2()
289 _vm->_events->refreshEvents(); in playAnim2()
337 …_vm->_graphicsMan->display8BitRect(_vm->_graphicsMan->_frontBuffer, _vm->_events->_startPos.x, 0, … in playAnim2()
349 _vm->_events->mouseOn(); in playAnim2()
547 _vm->_events->_mouseFl = false; in playSequence()
549 _vm->_events->refreshScreenAndEvents(); in playSequence()
584 _vm->_events->_rateCounter = 0; in playSequence()
585 _vm->_events->_escKeyFl = false; in playSequence()
589 if (_vm->shouldQuit() || (_vm->_events->_escKeyFl && !skipEscFl)) { in playSequence()
594 _vm->_events->_escKeyFl = false; in playSequence()
595 _vm->_events->refreshEvents(); in playSequence()
597 } while (_vm->_events->_rateCounter < rate1); in playSequence()
599 _vm->_events->_rateCounter = 0; in playSequence()
616 if (_vm->shouldQuit() || (_vm->_events->_escKeyFl && !skipEscFl)) { in playSequence()
621 _vm->_events->_escKeyFl = false; in playSequence()
622 _vm->_events->refreshEvents(); in playSequence()
624 } while (_vm->_events->_rateCounter < rate2); in playSequence()
630 _vm->_events->_rateCounter = 0; in playSequence()
642 if (_vm->shouldQuit() || (_vm->_events->_escKeyFl && !skipEscFl)) { in playSequence()
647 _vm->_events->_escKeyFl = false; in playSequence()
648 _vm->_events->refreshEvents(); in playSequence()
650 } while (_vm->_events->_rateCounter < rate3); in playSequence()
654 _vm->_events->_rateCounter = 0; in playSequence()
662 _vm->_events->_mouseFl = true; in playSequence()
676 _vm->_events->_mouseFl = false; in playSequence2()
698 _vm->_events->_rateCounter = 0; in playSequence2()
699 _vm->_events->_escKeyFl = false; in playSequence2()
703 _vm->_events->refreshEvents(); in playSequence2()
705 } while (!_vm->shouldQuit() && !_vm->_events->_escKeyFl && _vm->_events->_rateCounter < rate1); in playSequence2()
708 if (!_vm->_events->_escKeyFl) { in playSequence2()
709 _vm->_events->_rateCounter = 0; in playSequence2()
725 _vm->_events->refreshEvents(); in playSequence2()
726 } while (!_vm->shouldQuit() && !_vm->_events->_escKeyFl && _vm->_events->_rateCounter < rate2); in playSequence2()
729 _vm->_events->_rateCounter = 0; in playSequence2()
742 _vm->_events->refreshEvents(); in playSequence2()
744 } while (!_vm->shouldQuit() && !_vm->_events->_escKeyFl && _vm->_events->_rateCounter < rate3); in playSequence2()
747 _vm->_events->_rateCounter = 0; in playSequence2()
779 _vm->_events->_mouseFl = true; in playSequence2()