Lines Matching refs:LogicGame

2117 void LogicGame::useJournal() {  in useJournal()
2129 bool LogicGame::changeToSpecialRoom() { in changeToSpecialRoom()
2166 void LogicGame::setupSpecialMoveTable() { in setupSpecialMoveTable()
2167 _specialMoves[2] = &LogicGame::asmMakeJoeUseDress; in setupSpecialMoveTable()
2168 _specialMoves[3] = &LogicGame::asmMakeJoeUseNormalClothes; in setupSpecialMoveTable()
2169 _specialMoves[4] = &LogicGame::asmMakeJoeUseUnderwear; in setupSpecialMoveTable()
2170 _specialMoves[7] = &LogicGame::asmStartCarAnimation; // room 74 in setupSpecialMoveTable()
2171 _specialMoves[8] = &LogicGame::asmStopCarAnimation; // room 74 in setupSpecialMoveTable()
2172 _specialMoves[9] = &LogicGame::asmStartFightAnimation; // room 69 in setupSpecialMoveTable()
2173 _specialMoves[10] = &LogicGame::asmWaitForFrankPosition; // c69e.cut in setupSpecialMoveTable()
2174 _specialMoves[11] = &LogicGame::asmMakeFrankGrowing; // c69z.cut in setupSpecialMoveTable()
2175 _specialMoves[12] = &LogicGame::asmMakeRobotGrowing; // c69z.cut in setupSpecialMoveTable()
2176 _specialMoves[14] = &LogicGame::asmEndGame; in setupSpecialMoveTable()
2177 _specialMoves[15] = &LogicGame::asmPutCameraOnDino; in setupSpecialMoveTable()
2178 _specialMoves[16] = &LogicGame::asmPutCameraOnJoe; in setupSpecialMoveTable()
2179 _specialMoves[19] = &LogicGame::asmSetAzuraInLove; in setupSpecialMoveTable()
2180 _specialMoves[20] = &LogicGame::asmPanRightFromJoe; in setupSpecialMoveTable()
2181 _specialMoves[21] = &LogicGame::asmSetLightsOff; in setupSpecialMoveTable()
2182 _specialMoves[22] = &LogicGame::asmSetLightsOn; in setupSpecialMoveTable()
2183 _specialMoves[23] = &LogicGame::asmSetManequinAreaOn; in setupSpecialMoveTable()
2184 _specialMoves[24] = &LogicGame::asmPanToJoe; in setupSpecialMoveTable()
2185 _specialMoves[25] = &LogicGame::asmTurnGuardOn; in setupSpecialMoveTable()
2186 _specialMoves[26] = &LogicGame::asmPanLeft320To144; in setupSpecialMoveTable()
2187 _specialMoves[27] = &LogicGame::asmSmoochNoScroll; in setupSpecialMoveTable()
2188 _specialMoves[28] = &LogicGame::asmMakeLightningHitPlane; in setupSpecialMoveTable()
2189 _specialMoves[29] = &LogicGame::asmScaleBlimp; in setupSpecialMoveTable()
2190 _specialMoves[30] = &LogicGame::asmScaleEnding; in setupSpecialMoveTable()
2191 _specialMoves[31] = &LogicGame::asmWaitForCarPosition; in setupSpecialMoveTable()
2192 _specialMoves[33] = &LogicGame::asmAttemptPuzzle; in setupSpecialMoveTable()
2193 _specialMoves[34] = &LogicGame::asmScrollTitle; in setupSpecialMoveTable()
2195 _specialMoves[5] = &LogicGame::asmSwitchToDressPalette; in setupSpecialMoveTable()
2196 _specialMoves[6] = &LogicGame::asmSwitchToNormalPalette; in setupSpecialMoveTable()
2197 _specialMoves[13] = &LogicGame::asmShrinkRobot; in setupSpecialMoveTable()
2198 _specialMoves[17] = &LogicGame::asmAltIntroPanRight; // cintr.cut in setupSpecialMoveTable()
2199 _specialMoves[18] = &LogicGame::asmAltIntroPanLeft; // cintr.cut in setupSpecialMoveTable()
2200 _specialMoves[27] = &LogicGame::asmSmooch; in setupSpecialMoveTable()
2201 _specialMoves[32] = &LogicGame::asmShakeScreen; in setupSpecialMoveTable()
2202 _specialMoves[34] = &LogicGame::asmScaleTitle; in setupSpecialMoveTable()
2203 _specialMoves[36] = &LogicGame::asmPanRightToHugh; in setupSpecialMoveTable()
2204 _specialMoves[37] = &LogicGame::asmMakeWhiteFlash; in setupSpecialMoveTable()
2205 _specialMoves[38] = &LogicGame::asmPanRightToJoeAndRita; in setupSpecialMoveTable()
2206 _specialMoves[39] = &LogicGame::asmPanLeftToBomb; // cdint.cut in setupSpecialMoveTable()