Lines Matching refs:_actor

159 	ObjectData *obj = _vm->_actor->getObj(objectId);  in sfTakeObject()
183 if (_vm->_actor->validObjId(objectId)) { in sfIsCarried()
184 object = _vm->_actor->getObj(objectId); in sfIsCarried()
200 _vm->_actor->_centerActor = _vm->_actor->_protagonist; in sfMainMode()
236 ActorData *actor = _vm->_actor->getActor(actorId); in sfScriptWalkTo()
244 if (_vm->_actor->actorWalkTo(actorId, actorLocation)) { in sfScriptWalkTo()
275 obj = _vm->_actor->getObj(objectId); in sfScriptDoAction()
285 actor = _vm->_actor->getActor(objectId); in sfScriptDoAction()
334 ActorData *actor = _vm->_actor->getActor(thread->pop()); in sfSetActorFacing()
413 ActorData *actor = _vm->_actor->getActor(thread->pop()); in sfFaceTowards()
422 ActorData *actor = _vm->_actor->getActor(actorId); in sfSetFollower()
425 …debug(1, "sfSetFollower(%d, %d) [%d]", actorId, actor->_targetObject, _vm->_actor->actorIdToIndex(… in sfSetFollower()
503 …_vm->_actor->getObj(objectId)->_spriteListResourceId = spriteId + (_vm->getGameId() == GID_ITE ? 9… in sfSetObjImage()
513 _vm->_actor->getObj(objectId)->_nameIndex = nameIdx; in sfSetObjName()
520 …thread->_returnValue = _vm->_actor->getObj(objectId)->_spriteListResourceId - (_vm->getGameId() ==… in sfGetObjImage()
583 _vm->_actor->_centerActor = _vm->_actor->getActor(thread->pop()); in sfDoCenterActor()
608 ActorData *actor = _vm->_actor->getActor(actorId); in sfScriptWalkToAsync()
615 _vm->_actor->actorWalkTo(actorId, actorLocation); in sfScriptWalkToAsync()
638 _vm->_actor->_protagonist->_lastZone = NULL; in sfEnableZone()
646 ActorData *actor = _vm->_actor->getActor(thread->pop()); in sfSetActorState()
668 if (_vm->_actor->validActorId(objectId)) { in sfScriptMoveTo()
669 actor = _vm->_actor->getActor(objectId); in sfScriptMoveTo()
674 if (_vm->_actor->validObjId(objectId)) { in sfScriptMoveTo()
675 obj = _vm->_actor->getObj(objectId); in sfScriptMoveTo()
696 ObjectData *obj = _vm->_actor->getObj(objectId); in sfDropObject()
734 ActorData *actor1 = _vm->_actor->getActor(actorId1); in sfSwapActors()
735 ActorData *actor2 = _vm->_actor->getActor(actorId2); in sfSwapActors()
743 _vm->_actor->_protagonist = _vm->_actor->_centerActor = actor2; in sfSwapActors()
747 _vm->_actor->_protagonist = _vm->_actor->_centerActor = actor1; in sfSwapActors()
781 _vm->_actor->simulSpeech(string, actorsIds, actorsCount, 0, sampleResourceId); in sfSimulSpeech()
792 ActorData *actor = _vm->_actor->getActor(actorId); in sfScriptWalk()
800 _vm->_actor->realLocation(actorLocation, ID_NOTHING, walkFlags); in sfScriptWalk()
802 if (_vm->_actor->actorWalkTo(actorId, actorLocation) && !(walkFlags & kWalkAsync)) { in sfScriptWalk()
819 ActorData *actor = _vm->_actor->getActor(thread->pop()); in sfCycleFrames()
860 ActorData *actor = _vm->_actor->getActor(actorId); in sfSetFrame()
863 ActorFrameRange *frameRange = _vm->_actor->getActorFrameRange(actorId, frameType); in sfSetFrame()
914 ActorData *actor = _vm->_actor->getActor(actorId); in sfScriptSpecialWalk()
921 _vm->_actor->actorWalkTo(actorId, actorLocation); in sfScriptSpecialWalk()
934 ActorData *actor = _vm->_actor->getActor(actorId); in sfPlaceActor()
946 frameRange = _vm->_actor->getActorFrameRange(actorId, frameType); in sfPlaceActor()
972 ActorData *actor = _vm->_actor->getActor(actorId); in sfScriptWalkRelative()
981 _vm->_actor->realLocation(actorLocation, objectId, walkFlags); in sfScriptWalkRelative()
983 if (_vm->_actor->actorWalkTo(actorId, actorLocation) && !(walkFlags & kWalkAsync)) { in sfScriptWalkRelative()
1001 ActorData *actor = _vm->_actor->getActor(thread->pop()); in sfScriptMoveRelative()
1009 _vm->_actor->realLocation(actorLocation, objectId, walkFlags); in sfScriptMoveRelative()
1037 _vm->_actor->simulSpeech(string, actorsIds, actorsCount, speechFlags, sampleResourceId); in sfSimulSpeech2()
1147 _vm->_actor->setProtagState(thread->pop()); in sfSetProtagState()
1168 ActorData *actor = _vm->_actor->getActor(thread->pop()); in sfThrowActor()
1192 ActorData *actor = _vm->_actor->getActor(thread->pop()); in sfWaitWalk()
1210 ActorData *actor = _vm->_actor->getActor(thread->pop()); in sfChangeActorScene()
1220 ActorData *actor = _vm->_actor->getActor(thread->pop()); in sfScriptClimb()
1257 if (_vm->_actor->validActorId(objectId)) { in sfSetActorZ()
1258 actor = _vm->_actor->getActor(objectId); in sfSetActorZ()
1261 if (_vm->_actor->validObjId(objectId)) { in sfSetActorZ()
1262 obj = _vm->_actor->getObj(objectId); in sfSetActorZ()
1289 _vm->_actor->setSpeechColor(color, _vm->KnownColor2ColorId(kKnownColorBlack)); in sfScriptText()
1290 _vm->_actor->nonActorSpeech(rect, &text, 1, -1, flags); in sfScriptText()
1296 ActorData *actor = _vm->_actor->getActor(thread->pop()); in sfGetActorX()
1304 ActorData *actor = _vm->_actor->getActor(thread->pop()); in sfGetActorY()
1358 ActorData *protagonist = _vm->_actor->_protagonist; in sfPickClimbOutPos()
1377 ActorData *protagonist = _vm->_actor->_protagonist; in sfTossRif()
1520 _vm->_actor->actorSpeech(_vm->_actor->_protagonist->_id, &str, 1, sampleResourceId, 0); in finishDialog()