Lines Matching refs:_actor
70 if (_actor[0].field_8 == 112) { in iactScene1()
109 if (par13 > _actor[0].x || par11 < _actor[0].x) { in iactScene1()
111 _actor[0].x1 = -_actor[0].x1; in iactScene1()
112 _actor[0].damage++; // PATCH in iactScene1()
115 if (par9 < _actor[0].x || par7 > _actor[0].x) { in iactScene1()
117 _actor[0].damage += 4; // PATCH in iactScene1()
130 _actor[0].y1 = -_actor[0].y1; in iactScene1()
148 _actor[0].x -= (b.readUint16LE() - 160) / 10; in iactScene1()
153 if (par5 - 8 > _actor[0].x || par5 + 8 < _actor[0].x) { in iactScene1()
303 _actor[0].y1 = -_actor[0].y1; in iactScene3()
304 _actor[1].y1 = -_actor[1].y1; in iactScene3()
396 if (par5 >= _actor[0].x) in iactScene6()
399 _actor[0].x = par5; in iactScene6()