Lines Matching refs:chamberObject

109 		_roomVar.love.chamberObject = OBJECT_POLYBERYLCARBONATE;  in love2Tick1()
113 _roomVar.love.chamberObject = OBJECT_VIRUSSAMPLE; in love2Tick1()
117 _roomVar.love.chamberObject = OBJECT_CURESAMPLE; in love2Tick1()
123 _roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT; in love2Tick1()
127 _roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT; in love2Tick1()
131 _roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT; in love2Tick1()
135 _roomVar.love.chamberObject = OBJECT_SYNTHESIZER_OUTPUT; in love2Tick1()
139 _roomVar.love.chamberObject = OBJECT_CURE; in love2Tick1()
150 loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberOutputAnim, 0x8a, 0x8b, 0); in love2Tick1()
152 loadActorAnim2(_roomVar.love.chamberObject, _roomVar.love.chamberInputAnim, 0x8a, 0x8b, 0); in love2Tick1()
306 _roomVar.love.chamberObject = OBJECT_KIRK; in love2UseKirkOnCabinet()
311 _roomVar.love.chamberObject = OBJECT_SPOCK; in love2UseSpockOnCabinet()
316 _roomVar.love.chamberObject = OBJECT_MCCOY; in love2UseMccoyOnCabinet()
321 _roomVar.love.chamberObject = OBJECT_REDSHIRT; in love2UseRedshirtOnCabinet()
326 Common::String anim = getCrewmanAnimFilename(_roomVar.love.chamberObject, "usehw"); in love2CrewmanReachedCabinet()
327 loadActorAnim2(_roomVar.love.chamberObject, anim, -1, -1, 11); in love2CrewmanReachedCabinet()
488 _roomVar.love.chamberObject = OBJECT_KIRK; in love2UseKirkOnSynthesizer()
489 walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13); in love2UseKirkOnSynthesizer()
493 _roomVar.love.chamberObject = OBJECT_SPOCK; in love2UseSpockOnSynthesizer()
494 walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13); in love2UseSpockOnSynthesizer()
498 _roomVar.love.chamberObject = OBJECT_MCCOY; in love2UseMccoyOnSynthesizer()
499 walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13); in love2UseMccoyOnSynthesizer()
503 _roomVar.love.chamberObject = OBJECT_REDSHIRT; in love2UseRedshirtOnSynthesizer()
504 walkCrewman(_roomVar.love.chamberObject, 0x46, 0xae, 13); in love2UseRedshirtOnSynthesizer()
508 Common::String anim = getCrewmanAnimFilename(_roomVar.love.chamberObject, "usemn"); in love2CrewmanReachedSynthesizer()
509 loadActorAnim2(_roomVar.love.chamberObject, anim, -1, -1, 17); in love2CrewmanReachedSynthesizer()