Lines Matching refs:shaders
2 shaders = 12
4 shader0 = shaders/mame_hlsl/shaders/mame_ntsc.slang
10 shader1 = shaders/mame_hlsl/shaders/mame_color.slang
16 shader2 = ../interpolation/shaders/sharp-bilinear.slang
22 shader3 = shaders/mame_hlsl/shaders/mame_deconverge.slang
28 shader4 = shaders/mame_hlsl/shaders/mame_scanline.slang
34 shader5 = shaders/mame_hlsl/shaders/mame_focus.slang
38 shader6 = shaders/mame_hlsl/shaders/mame_phosphor.slang
42 shader7 = shaders/mame_hlsl/shaders/mame_post.slang
47 shader8 = shaders/mame_hlsl/shaders/mame_chroma.slang
52 shader9 = shaders/mame_hlsl/shaders/mame_downsample.slang
56 shader10 = shaders/mame_hlsl/shaders/mame_bloom.slang
62 shader11 = shaders/mame_hlsl/shaders/mame_distortion.slang
67 # shader12 = shaders/mame_hlsl/shaders/mame_vector.slang
73 MaskTexture = shaders/mame_hlsl/resources/aperture-grille.png