Lines Matching refs:GAME_SPEED

184     set_fuse(p,0.63 * GAME_SPEED);  in drop_magmine()
193 set_fuse(p,0.63 * GAME_SPEED); in drop_mine()
203 set_fuse(p,0.63 * GAME_SPEED); in drop_divmine()
320 static const double energy = 1.0/(3*GAME_SPEED); in fire_watergun()
338 p->life = 0.9*GAME_SPEED; in fire_flamethrower()
356 ship->no_power = 2*GAME_SPEED; in fire_emp()
397 {"Cannon", 0.1*GAME_SPEED, fire_cannon},
398 {"Sweeping shot", 0.1*GAME_SPEED, fire_sweep},
399 {"Tight triple shot", 0.33*GAME_SPEED, fire_ttriple},
400 {"Wide triple shot", 0.33*GAME_SPEED, fire_wtriple},
401 {"Quad shot", 0.23*GAME_SPEED, fire_quad},
406 {-1, "Grenade", 0.09, 0.3*GAME_SPEED, 0, 0, WAV_SPECIALWEAP,
408 {-1, "Rocket", 0.18, 0.33*GAME_SPEED, 0, 0, WAV_MISSILE,
410 {-1, "MIRV", 0.28, 0.16*GAME_SPEED, 0, 0, WAV_MISSILE,
412 {-1, "Homing missile", 0.18, 0.36*GAME_SPEED, 0, 0, WAV_MISSILE,
414 {-1, "Boomerang bomb", 0.06, 0.2*GAME_SPEED, 0, 0, WAV_SPECIALWEAP,
416 {-1, "Megabomb", 0.25, 0.16*GAME_SPEED, 0, 0, WAV_SPECIALWEAP,
418 {-1, "Ember", 0.15, 0.33*GAME_SPEED, 1, 0, WAV_SPECIALWEAP,
420 {-1, "Mush", 0.09, 0.53*GAME_SPEED, 0, 0, WAV_SPECIALWEAP,
424 {-1, "Jump engine", 0.10, 0.33*GAME_SPEED, 0, 0, WAV_SPECIALWEAP,
436 {-1, "Grav-gun", 0.24, 0.5*GAME_SPEED, 0, 0, WAV_SPECIALWEAP,
438 {-1, "Gravity mine", 0.30, 0.8*GAME_SPEED, 0, 0, WAV_SPECIALWEAP,
440 {-1, "Landmine", 0.05, 0.16*GAME_SPEED, 0, 0, WAV_SPECIALWEAP,
442 {-1, "Magnetic mine", 0.06, 0.3*GAME_SPEED, 1, 0, WAV_SPECIALWEAP,
444 {-1, "Mine", 0.06, 0.3*GAME_SPEED, 1, 0, WAV_SPECIALWEAP,
446 {-1, "Dividing mine", 0.33, 0.33*GAME_SPEED, 1, 0, WAV_SPECIALWEAP,
448 {-1, "Shotgun", 0.11, 0.5*GAME_SPEED, 0, 0, WAV_SPECIALWEAP,
450 {-1, "Speargun", 0.08, 0.2*GAME_SPEED, 0, 0, WAV_SPECIALWEAP,
452 {-1, "Microwave cannon", 0.01, 0.13*GAME_SPEED, 0, 0, WAV_LASER,
456 {-1, "Flamethrower", 1/(5.3*GAME_SPEED), 0, 1, 0, WAV_NONE,
458 {-1, "Claybomb", 0.125, 0.16*GAME_SPEED, 0, 0, WAV_SPECIALWEAP,
460 {-1, "Plastic explosive", 0.125, 0.16*GAME_SPEED, 1, 0, WAV_SPECIALWEAP,
462 {-1, "Snowball", 0.09, 0.23*GAME_SPEED, 0, 0, WAV_SPECIALWEAP,
464 {-1, "Acid", 0.1, 0.33*GAME_SPEED, 1, 0, WAV_SPECIALWEAP,
466 {-1, "Dart", 0.1, 0.66*GAME_SPEED, 0, 0, WAV_DART,
468 {-1, "Infantry", 0.05, 0.16*GAME_SPEED, 1, 0, WAV_SPECIALWEAP,
470 {-1, "Helicopters", 0.25, 0.5*GAME_SPEED, 1, 0, WAV_SPECIALWEAP,
472 {-1, "Thunderbolt", 1.0/(2*GAME_SPEED), 0, 0, 0, WAV_NONE,
476 {-1, "EMP", 0.3, 1*GAME_SPEED, 0, 0, WAV_SPECIALWEAP,