Lines Matching refs:angle

67 	private float	angle;  field in AWTGearsCanvas
89 angle += 2.0f; in paintGL()
104 glRotatef(angle, 0.0f, 0.0f, 1.0f); in paintGL()
110 glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f); in paintGL()
116 glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f); in paintGL()
214 float angle, da; in gear() local
230 angle = i * 2.0f * (float) Math.PI / teeth; in gear()
231 glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f); in gear()
232 glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f); in gear()
234 glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f); in gear()
235 glVertex3f(r1 * (float) Math.cos(angle + 3.0f * da), r1 * (float) Math.sin(angle + 3.0f * da), in gear()
244 angle = i * 2.0f * (float) Math.PI / teeth; in gear()
245 glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f); in gear()
246 glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), width * 0.5f); in gear()
247 …glVertex3f(r2 * (float) Math.cos(angle + 2.0f * da), r2 * (float) Math.sin(angle + 2.0f * da), wid… in gear()
248 …glVertex3f(r1 * (float) Math.cos(angle + 3.0f * da), r1 * (float) Math.sin(angle + 3.0f * da), wid… in gear()
255 angle = i * 2.0f * (float) Math.PI / teeth; in gear()
256 glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f); in gear()
257 glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f); in gear()
258 …glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * … in gear()
259 glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f); in gear()
266 angle = i * 2.0f * (float) Math.PI / teeth; in gear()
267 …glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * … in gear()
268 …glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), -width * … in gear()
269 glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), -width * 0.5f); in gear()
270 glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f); in gear()
277 angle = i * 2.0f * (float) Math.PI / teeth; in gear()
278 glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f); in gear()
279 glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f); in gear()
280 u = r2 * (float) Math.cos(angle + da) - r1 * (float) Math.cos(angle); in gear()
281 v = r2 * (float) Math.sin(angle + da) - r1 * (float) Math.sin(angle); in gear()
286 glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), width * 0.5f); in gear()
287 glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), -width * 0.5f); in gear()
288 glNormal3f((float) Math.cos(angle), (float) Math.sin(angle), 0.0f); in gear()
289 …glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), width * 0… in gear()
290 …glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), -width * … in gear()
291 u = r1 * (float) Math.cos(angle + 3 * da) - r2 * (float) Math.cos(angle + 2 * da); in gear()
292 v = r1 * (float) Math.sin(angle + 3 * da) - r2 * (float) Math.sin(angle + 2 * da); in gear()
294 …glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), width * 0… in gear()
295 …glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * … in gear()
296 glNormal3f((float) Math.cos(angle), (float) Math.sin(angle), 0.0f); in gear()
307 angle = i * 2.0f * (float) Math.PI / teeth; in gear()
308 glNormal3f(-(float) Math.cos(angle), -(float) Math.sin(angle), 0.0f); in gear()
309 glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f); in gear()
310 glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f); in gear()