Lines Matching refs:level_nr
130 if (setup.handicap && level_nr > leveldir_current->handicap_level) in DrawMainMenu()
131 level_nr = leveldir_current->handicap_level; in DrawMainMenu()
134 LoadLevel(level_nr); in DrawMainMenu()
141 DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, in DrawMainMenu()
268 if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) || in HandleMainMenu()
269 (x == 15 && level_nr < leveldir_current->last_level)) && in HandleMainMenu()
274 int new_level_nr, old_level_nr = level_nr; in HandleMainMenu()
277 new_level_nr = level_nr + (x == 11 ? -step : +step); in HandleMainMenu()
290 level_nr = new_level_nr; in HandleMainMenu()
293 int2str(level_nr, 3), FS_BIG, font_color); in HandleMainMenu()
295 int2str(level_nr, 3), FS_BIG, font_color); in HandleMainMenu()
297 LoadLevel(level_nr); in HandleMainMenu()
1037 LoadScore(level_nr); in DrawHallOfFame()
1051 DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr); in drawHallOfFameList()