Lines Matching defs:game
34 typedef struct game struct
41 guint8 difficulty; /* game difficulty */ argument
42 message_log *log; /* game message log */ argument
45 inventory *store_stock;
47 inventory *monastery_stock;
50 inventory *player_home;
53 int amulet_created[AM_MAX];
54 int armour_created[AT_MAX];
55 int weapon_created[WT_MAX];
56 int monster_genocided[MT_MAX];
59 int amulet_material_mapping[AM_MAX];
60 int potion_desc_mapping[PO_MAX];
61 int ring_material_mapping[RT_MAX];
62 int scroll_desc_mapping[ST_MAX];
63 int book_desc_mapping[SP_MAX];
67 guint item_max_id;
68 guint effect_max_id;
69 guint monster_max_id;
95 autosave: 1; /* save the game when entering a new map */ argument
96 } game; typedef