Lines Matching +defs:z +defs:ld +defs:n

936 int buffer_append(char **buffer, const char *str, size_t n, size_t *bufferlen, size_t *len)  in buffer_append()
5479 void cache_model_sprites(s_model *m, int ld) in cache_model_sprites()
9497 #define tempoff(x, y, z) \ in load_cached_model() argument
14436 static void addhole(float x, float z, float x1, float x2, float x3, float x4, float depth, float al… in addhole()
14452 static void addwall(float x, float z, float x1, float x2, float x3, float x4, float depth, float al… in addwall()
14476 float x, z; in generate_basemap() local
14717 #define GET_ARG2(z) arglist2.count > z ? arglist2.args[z] : "" in load_level() argument
17363 static float find_nearest_wall_x(int wall, float x, float z) in find_nearest_wall_x()
18382 entity *spawn(float x, float z, float a, e_direction direction, char *name, int index, s_model *mod… in spawn()
18938 int testhole(int hole, float x, float z) in testhole()
18954 int checkholes(float x, float z) in checkholes()
18967 int checkhole(float x, float z) in checkhole()
18988 int checkhole_between(float x, float z, float a1, float a2) in checkhole_between()
19001 int checkhole_in(float x, float z, float a) in checkhole_in()
19029 int checkholeindex_in(float x, float z, float a) in checkholeindex_in()
19054 int checkhole_index(float x, float z) in checkhole_index()
19080 int testwall(int wall, float x, float z) in testwall()
19099 int checkwalls(float x, float z, float a1, float a2) in checkwalls()
19112 int checkwall_below(float x, float z, float a) in checkwall_below()
19137 int checkwall_index(float x, float z) in checkwall_index()
19160 int testplatform(entity *plat, float x, float z, entity *exclude) in testplatform()
19191 entity *check_platform_between(float x, float z, float amin, float amax, entity *exclude) in check_platform_between()
19216 entity *check_platform_above(float x, float z, float a, entity *exclude) in check_platform_above()
19245 entity *check_platform_below(float x, float z, float a, entity *exclude) in check_platform_below()
19340 float checkbase(float x, float z, float y, entity *ent) in checkbase()
19371 entity *check_platform(float x, float z, entity *exclude) in check_platform()
19426 int testmove(entity *ent, float sx, float sz, float x, float z) in testmove()
20653 float z = ent->position.z; in check_edge() local
20983 float x, z, gx, gz; in check_link_move() local
21045 float check_basemap(int x, int z) in check_basemap()
21070 int check_basemap_index(int x, int z) in check_basemap_index()
22072 float x, z; in check_move() local
22276 int i, z, wall = 0, wall2; in display_ents() local
22920 entity *find_ent_here(entity *exclude, float x, float z, int types, int (*test)(entity *, entity *)) in find_ent_here()
26638 float x, z, oxdir, ozdir; in common_trymove() local
27394 int x, z, i, j, tx, tz, better; in astar() local
27568 float x[4], z[4]; in adjustdirection() local
27636 void adjustspeed(float speed, float x, float z, float tx, float tz, float *xdir, float *zdir) in adjustspeed()
27679 float x, z, r; in checkpathblocked() local
29274 float maxz = 0.0f, z; in decide_stalker() local
32399 entity *knife_spawn(char *name, int index, float x, float z, float a, int direction, int type, int … in knife_spawn()
32631 entity *bomb_spawn(char *name, int index, float x, float z, float a, int direction, int map) in bomb_spawn()
32713 int star_spawn(float x, float z, float a, int direction) // added entity to know which star to load in star_spawn()
32824 void steam_spawn(float x, float z, float a) in steam_spawn()
33272 int is_incam(float x, float z, float a, float threshold) in is_incam()
34260 int index = 0, x, z, i = 0, j, l, m; in draw_scrolled_bg() local