Lines Matching refs:ANI_SPAWN
7351 ani_id = ANI_SPAWN; in translate_ani_id()
17394 if( validanim(e, ANI_SPAWN)) in ent_default_init()
17396 ent_set_anim(e, ANI_SPAWN, 0); // use new playerselect spawn anim in ent_default_init()
17410 else if( validanim(e, ANI_SPAWN)) in ent_default_init()
17412 ent_set_anim(e, ANI_SPAWN, 0); in ent_default_init()
17458 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init()
17563 if(validanim(e, ANI_SPAWN) || validanim(e, ANI_RESPAWN)) in ent_default_init()
18325 if( validanim(ent, ANI_SPAWN)) in ent_set_model()
18327 ent_set_anim(ent, ANI_SPAWN, 0); in ent_set_model()
18341 else if( validanim(ent, ANI_SPAWN)) in ent_set_model()
18343 ent_set_anim(ent, ANI_SPAWN, 0); in ent_set_model()
21038 …if((self->animation == self->modeldata.animation[ANI_SPAWN] || self->animation == self->modeldata.… in check_ai()
26196 else if(validanim(self, ANI_SPAWN)) in npc_warp()
26199 ent_set_anim(self, ANI_SPAWN, 0); in npc_warp()
32174 else if(validanim(self->weapent, ANI_SPAWN)) in dropweapon()
32176 ent_set_anim(self->weapent, ANI_SPAWN, 1); in dropweapon()