Lines Matching refs:candamage

7955     newchar->candamage = 0;  in lcmHandleCommandCandamage()
7961 newchar->candamage |= TYPE_ENEMY; in lcmHandleCommandCandamage()
7965 newchar->candamage |= TYPE_PLAYER; in lcmHandleCommandCandamage()
7969 newchar->candamage |= TYPE_OBSTACLE; in lcmHandleCommandCandamage()
7973 newchar->candamage |= TYPE_SHOT; in lcmHandleCommandCandamage()
7977 newchar->candamage |= TYPE_NPC; in lcmHandleCommandCandamage()
7985 newchar->candamage |= atoi(value); //debug raw integer value in lcmHandleCommandCandamage()
8696 newchar->candamage = -1; in init_model()
9100 newchar->candamage = newchar->hostile = TYPE_PLAYER | TYPE_ENEMY; in load_cached_model()
9104 newchar->candamage = newchar->hostile = TYPE_PLAYER; in load_cached_model()
11943 if(newchar->candamage < 0) // not been initialized, so initialize it in load_cached_model()
11951 newchar->candamage = TYPE_PLAYER | TYPE_SHOT; in load_cached_model()
11954 newchar->candamage |= TYPE_OBSTACLE; in load_cached_model()
11958 newchar->candamage = TYPE_PLAYER | TYPE_ENEMY | TYPE_OBSTACLE; in load_cached_model()
11961 newchar->candamage = TYPE_ENEMY | TYPE_PLAYER | TYPE_OBSTACLE; in load_cached_model()
11963 newchar->candamage = TYPE_PLAYER | TYPE_ENEMY | TYPE_OBSTACLE; in load_cached_model()
11966 newchar->candamage = TYPE_ENEMY | TYPE_PLAYER | TYPE_OBSTACLE; in load_cached_model()
11969 newchar->candamage = TYPE_ENEMY | TYPE_OBSTACLE; in load_cached_model()
11972 newchar->candamage = TYPE_PLAYER; in load_cached_model()
18249 if(ent->modeldata.candamage < 0) in ent_copy_uninit()
18251 ent->modeldata.candamage = oldmodel->candamage; in ent_copy_uninit()
18485 e->modeldata.candamage &= ~TYPE_PLAYER; in spawn()
20014 them = e->modeldata.candamage; in do_attack()
22840 return (who->modeldata.candamage & bywhom->modeldata.type) == bywhom->modeldata.type; in canBeDamaged()
23610 && (attacker->modeldata.candamage & self->modeldata.type) in block_find_target()
26013 them = self->modeldata.candamage; in common_try_duckattack()
29487 them = self->modeldata.candamage; in ai_check_ducking()
32602 if(e->modeldata.candamage < 0) in knife_spawn()
32604 e->modeldata.candamage = self->modeldata.candamage; in knife_spawn()
32609 e->modeldata.candamage &= ~TYPE_PLAYER; in knife_spawn()
32699 if(e->modeldata.candamage < 0) in bomb_spawn()
32701 e->modeldata.candamage = self->modeldata.candamage; in bomb_spawn()
32781 if(e->modeldata.candamage < 0) in star_spawn()
32783 e->modeldata.candamage = self->modeldata.candamage; in star_spawn()