Lines Matching refs:inpain
16652 else if(player[i].ent->inpain) in predrawstatus()
16735 else if(player[i].ent->opponent->inpain) in predrawstatus()
16876 else if(ent->inpain) in drawenemystatus()
21338 if(self->modeldata.escapehits && !self->inpain) in update_animation()
22944 ent->inpain = 0; in set_idle()
22969 iDie->inpain = 0; in set_death()
23015 iDie->inpain = 0; in set_death()
23060 ent->inpain = 0; in set_fall()
23177 iRiseattack->inpain = 0; in set_riseattack()
23244 ent->inpain = 1; in set_blockpain()
23269 if ( defender->inpain ) return 0; in check_backpain()
23344 iPain->inpain = 1; in set_pain()
23349 iPain->inpain = 0; in set_pain()
24313 self->inpain = 0; in common_pain()
24543 && (!self->inpain || (self->modeldata.holdblock & 2)); in common_block()
24564 if(self->inpain in common_block()
24569 self->inpain = 0; in common_block()
24581 if (!self->inpain || !self->animating) in common_block()
29424 …if(self->link && !self->grabbing && !self->inpain && self->takeaction != common_prethrow && !inair… in ai_check_grabbed()
31085 self->inpain = 0; in player_pain_check()
31156 self->inpain = 0; in check_costmove()
31325 if(self->inpain || (self->link && !self->grabbing)) in player_think()
36352 !ent->inpain && in tryvictorypose()