Lines Matching refs:ANI_IDLE
227 int idles[MAX_IDLES] = {ANI_IDLE};
10915 ent_set_anim(ent, ANI_IDLE, 0); in ent_set_model()
10925 ent_set_anim(ent, ANI_IDLE, 0); in ent_set_model()
10930 ent_set_anim(ent, ANI_IDLE, 0); in ent_set_model()
13329 else if(validanim(iPain,ANI_IDLE)) ent_set_anim(iPain, ANI_IDLE, reset); in set_pain()
15672 …distance = (float)((validanim(self,ANI_IDLE))? self->modeldata.animation[ANI_IDLE]->range.xmin: 10… in common_try_follow()
16066 ent_set_anim(self, ANI_IDLE, 0); in arrow_move()
16484 (diff(self->z, self->parent->z) > self->modeldata.animation[ANI_IDLE]->range.xmax || in common_think()
16485 diff(self->x, self->parent->x) > self->modeldata.animation[ANI_IDLE]->range.xmax) ) in common_think()
18451 …if (validanim(ent, iAni) && iAni != ANI_IDLE) //Valid and not ANI_ID… in common_idle_anim()
18461 if (validanim(ent, ANI_IDLE)) in common_idle_anim()
18463 …ent_set_anim(ent, ANI_IDLE, 0); //No alternates were s… in common_idle_anim()
18654 else ent_set_anim(self->weapent, ANI_IDLE, 0); in dropweapon()