Lines Matching refs:ANI_SPAWN
6343 ani_id = ANI_SPAWN; in load_cached_model()
10356 if( validanim(e,ANI_SPAWN)) ent_set_anim(e, ANI_SPAWN, 0); // use new playerselect spawn anim in ent_default_init()
10362 else if( validanim(e,ANI_SPAWN)) ent_set_anim(e, ANI_SPAWN, 0); in ent_default_init()
10386 if(validanim(e,ANI_SPAWN) || validanim(e,ANI_RESPAWN)) in ent_default_init()
10458 if(validanim(e,ANI_SPAWN) /*|| validanim(e,ANI_RESPAWN)*/) in ent_default_init()
10912 if( validanim(ent,ANI_SPAWN)) in ent_set_model()
10913 ent_set_anim(ent, ANI_SPAWN, 0); in ent_set_model()
10922 else if( validanim(ent, ANI_SPAWN)) in ent_set_model()
10923 ent_set_anim(ent, ANI_SPAWN, 0); in ent_set_model()
12292 …if((self->animation == self->modeldata.animation[ANI_SPAWN] || self->animation == self->modeldata.… in check_ai()
14916 } else if(validanim(self,ANI_SPAWN)) { in npc_warp()
14917 ent_set_anim(self, ANI_SPAWN, 0); in npc_warp()
18653 else if(validanim(self->weapent,ANI_SPAWN)) ent_set_anim(self->weapent, ANI_SPAWN, 0); in dropweapon()