Lines Matching refs:takeaction

10388 				e->takeaction = common_spawn;  in ent_default_init()
10397 e->takeaction = common_drop; in ent_default_init()
10460 e->takeaction = common_spawn; in ent_default_init()
10471 e->takeaction = common_drop;//enemy_drop; in ent_default_init()
11701 …((ent_list[i]->takeaction != common_lie && attack->otg < 2) || (attack->otg >= 1 && ent_list[i]->t… in do_attack()
11763 self->takeaction = common_block; in do_attack()
12082 self->takeaction = common_walkoff; in check_gravity()
12252 if(self->takeaction) self->takeaction(); in check_ai()
13278 iRise->takeaction = common_rise; in set_rise()
13300 iRiseattack->takeaction = common_attack_proc; in set_riseattack()
13308 iBlkpain->takeaction = common_pain; in set_blockpain()
13314 iBlkpain->takeaction = common_block; in set_blockpain()
13618 self->takeaction = common_attack_proc; in perform_atchain()
13635 self->takeaction = NULL; in normal_prepare()
13647 self->takeaction = common_turn; in normal_prepare()
13660 self->takeaction = common_attack_proc; in normal_prepare()
13701 self->takeaction = common_attack_proc; in normal_prepare()
13708 self->takeaction = NULL; in normal_prepare()
13715 self->takeaction = NULL; in common_jumpland()
13764 self->takeaction = common_jumpland; in common_jump()
13780 self->takeaction = NULL; // back to A.I. root in common_jump()
13791 self->takeaction = NULL; // come to life in common_spawn()
13799 self->takeaction = NULL; in common_drop()
13808 self->takeaction = NULL; in common_walkoff()
13819 self->takeaction = NULL; in common_turn()
13834 self->takeaction = common_land; in doland()
13839 self->takeaction = NULL; in doland()
13876 self->takeaction = common_lie; in common_fall()
13911 self->takeaction = (self->modeldata.type == TYPE_PLAYER)?player_blink:suicide; in common_lie()
13917 self->takeaction = (self->modeldata.type == TYPE_PLAYER)?player_die:suicide; in common_lie()
13924 self->takeaction = player_die; in common_lie()
13976 self->takeaction = NULL; in common_rise()
13989 self->takeaction = common_grabbed; in common_pain()
13994 self->takeaction = common_block; in common_pain()
13999 self->takeaction = NULL; in common_pain()
14008 other->takeaction = common_prethrow; in doprethrow()
14009 self->takeaction = common_throw_wait; in doprethrow()
14038 self->takeaction = common_grabattack; in dograbattack()
14055 self->takeaction = common_vault; in dovault()
14069 self->takeaction = NULL; in common_grab_check()
14086 self->takeaction = NULL; in common_grab_check()
14129 self->takeaction = NULL; in common_grab()
14141 self->takeaction = NULL; in common_grabbed()
14151 self->takeaction = NULL; in common_get()
14161 self->takeaction = NULL; in common_block()
14171 self->takeaction = NULL; in common_charge()
14591 self->takeaction = common_fall; in common_takedamage()
14599 self->takeaction = common_pain; in common_takedamage()
14600 other->takeaction = common_grabattack; in common_takedamage()
14606 self->takeaction = common_pain; in common_takedamage()
14626 self->takeaction = common_attack_proc; in common_try_upper()
14646 self->takeaction = common_attack_proc; in common_try_runattack()
14667 self->takeaction = common_block; in common_try_block()
14735 self->takeaction = normal_prepare; in common_try_normalattack()
14789 self->takeaction = common_jump; in common_try_jumpattack()
14837 self->takeaction = NULL; in common_throw()
14849 self->takeaction = NULL;// A.I. root again in dothrow()
14867 other->takeaction = common_fall; in dothrow()
14868 self->takeaction = common_throw; in dothrow()
14878 self->takeaction = NULL;// A.I. root again in common_throw_wait()
14899 self->takeaction = NULL;// A.I. root again in common_prethrow()
14915 self->takeaction = common_spawn; in npc_warp()
14918 self->takeaction = common_spawn; in npc_warp()
15134 other->takeaction = common_grabbed; in common_trymove()
15135 self->takeaction = common_grab; in common_trymove()
15149 other->takeaction = common_prethrow; in common_trymove()
15150 self->takeaction = common_throw_wait; in common_trymove()
15173 self->takeaction = NULL; // OK, back to A.I. root in common_runoff()
15185 if(time > self->stalltime) self->takeaction = NULL; // OK, back to A.I. root in common_runoff()
15209 self->takeaction = common_attack_proc; in common_stuck_underneath()
15221 self->takeaction = common_attack_proc; in common_stuck_underneath()
15227 self->takeaction = NULL; in common_stuck_underneath()
15244 self->takeaction = NULL; in common_attack_finish()
15255 self->takeaction = common_runoff; in common_attack_finish()
15260 self->takeaction = NULL; in common_attack_finish()
15945 self->takeaction = common_get; in common_pickupitem()
15956 self->takeaction = common_get; in common_pickupitem()
15967 self->takeaction = common_get; in common_pickupitem()
15978 other->takeaction = suicide; in common_pickupitem()
16090 self->takeaction = common_fall; in arrow_move()
16115 }else if(self->takeaction != bomb_explode){ in bomb_move()
16136 self->takeaction = bomb_explode; in bomb_move()
16161 self->takeaction = common_fall; in star_move()
16172 self->takeaction = common_lie; in star_move()
16248 self->takeaction = common_turn; in common_move()
16487 self->takeaction = npc_warp; in common_think()
16499 …if(self->link && !self->grabbing && !self->inpain && self->takeaction!=common_prethrow && !inair(s… in common_think()
16566 self->takeaction = NULL; in player_die()
16668 self->link->takeaction = NULL; in check_special()
16680 self->takeaction = common_attack_proc; in check_special()
16731 self->takeaction = NULL; in common_land()
16778 self->takeaction = common_grab; in common_grabattack()
16779 self->link->takeaction = common_grabbed; in common_grabattack()
16785 self->takeaction = NULL; in common_grabattack()
16795 self->takeaction = NULL; in common_vault()
16811 self->takeaction = common_grab; in common_vault()
16812 self->link->takeaction = common_grabbed; in common_vault()
16834 self->takeaction = common_prejump; in tryjump()
16871 self->takeaction = common_jump; in dojump()
16894 self->takeaction = common_attack_proc; in check_costmove()
17001 self->takeaction = NULL; in common_dodge()
17115 other->takeaction = suicide; in didfind_item()
17141 self->takeaction = NULL; in player_grab_check()
17152 self->takeaction = common_attack_proc; in player_grab_check()
17160 self->takeaction = common_attack_proc; in player_grab_check()
17168 self->takeaction = common_attack_proc; in player_grab_check()
17176 self->takeaction = common_attack_proc; in player_grab_check()
17184 self->takeaction = common_attack_proc; in player_grab_check()
17192 self->takeaction = common_attack_proc; in player_grab_check()
17275 self->takeaction = NULL; in player_grab_check()
17347 self->takeaction = common_grabattack; in player_grab_check()
17472 self->takeaction = common_jump; in player_jump_check()
17539 self->takeaction = common_jump; in player_jump_check()
17546 self->takeaction = common_jump; in player_jump_check()
17554 self->takeaction = common_jump; in player_jump_check()
17561 self->takeaction = common_jump; in player_jump_check()
17568 self->takeaction = common_jump; in player_jump_check()
17614 self->takeaction = NULL; in player_charge_check()
17689 self->takeaction = common_attack_proc; in player_preinput()
17696 self->takeaction = common_attack_proc; in player_preinput()
17703 self->takeaction = common_attack_proc; in player_preinput()
17710 self->takeaction = common_attack_proc; in player_preinput()
17717 self->takeaction = common_attack_proc; in player_preinput()
17724 self->takeaction = common_attack_proc; in player_preinput()
17787 if(self->grabbing && !self->attacking && self->takeaction!=common_throw_wait) in player_think()
17818 self->takeaction = common_stuck_underneath; in player_think()
17836 self->takeaction = common_attack_proc; in player_think()
17845 self->takeaction = common_dodge; in player_think()
17865 self->takeaction = common_attack_proc; in player_think()
17874 self->takeaction = common_dodge; in player_think()
17898 self->takeaction = common_attack_proc; in player_think()
17924 self->takeaction = common_attack_proc; in player_think()
17949 self->takeaction = common_attack_proc; in player_think()
17964 self->takeaction = common_charge; in player_think()
17997 self->takeaction = common_block; in player_think()
18020 self->takeaction = common_attack_proc; in player_think()
18037 self->takeaction = common_attack_proc; in player_think()
18049 self->takeaction = common_attack_proc; in player_think()
18070 self->takeaction = common_attack_proc; in player_think()
18087 self->takeaction = common_get; in player_think()
18110 self->takeaction = common_attack_proc; in player_think()
18136 self->takeaction = common_attack_proc; in player_think()
18164 self->takeaction = common_attack_proc; in player_think()
18287 self->takeaction = common_turn; in player_think()
18296 self->takeaction = common_turn; in player_think()
18332 self->takeaction = common_turn; in player_think()
18341 self->takeaction = common_turn; in player_think()
18414 self->takeaction = NULL; in player_think()
18661 self->weapent->takeaction = common_lie; in dropweapon()
18725 ent_list[i]->takeaction = common_fall;//enemy_fall; in drop_all_enemies()
18859 e->takeaction = NULL; in knife_spawn()
18916 e->takeaction = NULL; in bomb_spawn()
18961 e->takeaction = NULL; in star_spawn()