Lines Matching refs:staydown
9183 pattack->staydown[0] = GET_INT_ARG(1); //Risetime modifier. in load_cached_model()
9184 pattack->staydown[1] = GET_INT_ARG(2); //Riseattack time addition and toggle. in load_cached_model()
18641 self->staydown.riseattack_stall = 0; //Reset riseattack delay. in set_riseattack()
19433 …self->stalltime = time + MAX(0, (int)(self->staydown.rise + GAME_SPEED - self->modeldata.risetime… in common_fall()
19434 …self->staydown.riseattack_stall = time + MAX(0, (int)(self->staydown.riseattack - self->modeldata.… in common_fall()
19435 self->staydown.rise = 0; //Reset staydown. in common_fall()
19436 self->staydown.riseattack = 0; //Reset staydown atk. in common_fall()
19531 self->staydown.riseattack_stall = 0; //Reset riseattack delay. in common_rise()
19983 #define _staydown0 attack->staydown[0] in checkdamageeffects()
19984 #define _staydown1 attack->staydown[1] in checkdamageeffects()
20065 …self->staydown.rise = _staydown0; //Staydown: Add to ri… in checkdamageeffects()
20066 self->staydown.riseattack = _staydown1; in checkdamageeffects()
23593 …(self->stalltime - time + 1)) < 3) && (self->health > 0 && time > self->staydown.riseattack_stall)) in ai_check_lie()
24812 (self->health > 0 && time > self->staydown.riseattack_stall)) in player_lie_check()