Lines Matching refs:TrainManager

3 using TrainManager.BrakeSystems;
8 using TrainManager.Handles;
22 …string t = "actual: " + (TrainManager.PlayerTrain.Handles.Reverser.Actual == ReverserPosition.Reve… in RenderDebugOverlays()
23 if (TrainManager.PlayerTrain.Handles.HandleType == HandleType.SingleHandle) in RenderDebugOverlays()
25TrainManager.PlayerTrain.Handles.EmergencyBrake.Actual ? "EMG" : TrainManager.PlayerTrain.Handles.… in RenderDebugOverlays()
27 else if (TrainManager.PlayerTrain.Handles.Brake is AirBrakeHandle) in RenderDebugOverlays()
29 …t += " - " + (TrainManager.PlayerTrain.Handles.Power.Actual != 0 ? "P" + TrainManager.PlayerTrain.… in RenderDebugOverlays()
30TrainManager.PlayerTrain.Handles.EmergencyBrake.Actual ? "EMG" : TrainManager.PlayerTrain.Handles.… in RenderDebugOverlays()
34 …t += " - " + (TrainManager.PlayerTrain.Handles.Power.Actual != 0 ? "P" + TrainManager.PlayerTrain.… in RenderDebugOverlays()
35TrainManager.PlayerTrain.Handles.EmergencyBrake.Actual ? "EMG" : TrainManager.PlayerTrain.Handles.… in RenderDebugOverlays()
37 if (TrainManager.PlayerTrain.Handles.HasLocoBrake) in RenderDebugOverlays()
39 if (TrainManager.PlayerTrain.Handles.LocoBrake is LocoAirBrakeHandle) in RenderDebugOverlays()
41 …t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)AirBrakeHandleState.Servic… in RenderDebugOverlays()
45 …t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual != 0 ? "L" + TrainManager.PlayerTr… in RenderDebugOverlays()
52 …string t = "safety: " + (TrainManager.PlayerTrain.Handles.Reverser.Actual == ReverserPosition.Reve… in RenderDebugOverlays()
53 if (TrainManager.PlayerTrain.Handles.HandleType == HandleType.SingleHandle) in RenderDebugOverlays()
55TrainManager.PlayerTrain.Handles.EmergencyBrake.Safety ? "EMG" : TrainManager.PlayerTrain.Handles.… in RenderDebugOverlays()
57 else if (TrainManager.PlayerTrain.Handles.Brake is AirBrakeHandle) in RenderDebugOverlays()
59 …t += " - " + (TrainManager.PlayerTrain.Handles.Power.Safety != 0 ? "P" + TrainManager.PlayerTrain.… in RenderDebugOverlays()
60TrainManager.PlayerTrain.Handles.EmergencyBrake.Safety ? "EMG" : TrainManager.PlayerTrain.Handles.… in RenderDebugOverlays()
64 …t += " - " + (TrainManager.PlayerTrain.Handles.Power.Safety != 0 ? "P" + TrainManager.PlayerTrain.… in RenderDebugOverlays()
65TrainManager.PlayerTrain.Handles.EmergencyBrake.Safety ? "EMG" : TrainManager.PlayerTrain.Handles.… in RenderDebugOverlays()
68 if (TrainManager.PlayerTrain.Handles.HasLocoBrake) in RenderDebugOverlays()
70 if (TrainManager.PlayerTrain.Handles.LocoBrake is LocoAirBrakeHandle) in RenderDebugOverlays()
72 …t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)AirBrakeHandleState.Servic… in RenderDebugOverlays()
76 …t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual != 0 ? "L" + TrainManager.PlayerTr… in RenderDebugOverlays()
83 …string t = "driver: " + (TrainManager.PlayerTrain.Handles.Reverser.Driver == ReverserPosition.Reve… in RenderDebugOverlays()
84 if (TrainManager.PlayerTrain.Handles.HandleType == HandleType.SingleHandle) in RenderDebugOverlays()
86TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver ? "EMG" : TrainManager.PlayerTrain.Handles.… in RenderDebugOverlays()
88 else if (TrainManager.PlayerTrain.Handles.Brake is AirBrakeHandle) in RenderDebugOverlays()
90 …t += " - " + (TrainManager.PlayerTrain.Handles.Power.Driver != 0 ? "P" + TrainManager.PlayerTrain.… in RenderDebugOverlays()
91TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver ? "EMG" : TrainManager.PlayerTrain.Handles.… in RenderDebugOverlays()
95 …t += " - " + (TrainManager.PlayerTrain.Handles.Power.Driver != 0 ? "P" + TrainManager.PlayerTrain.… in RenderDebugOverlays()
96TrainManager.PlayerTrain.Handles.EmergencyBrake.Driver ? "EMG" : TrainManager.PlayerTrain.Handles.… in RenderDebugOverlays()
98 if (TrainManager.PlayerTrain.Handles.HasLocoBrake) in RenderDebugOverlays()
100 if (TrainManager.PlayerTrain.Handles.LocoBrake is LocoAirBrakeHandle) in RenderDebugOverlays()
102 …t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual == (int)AirBrakeHandleState.Servic… in RenderDebugOverlays()
106 …t += " - " + (TrainManager.PlayerTrain.Handles.LocoBrake.Actual != 0 ? "L" + TrainManager.PlayerTr… in RenderDebugOverlays()
119 for (int i = 0; i < TrainManager.PlayerTrain.Cars.Length; i++) in RenderDebugOverlays()
121 if (TrainManager.PlayerTrain.Cars[i].Specs.IsMotorCar) in RenderDebugOverlays()
128 for (int i = 0; i < TrainManager.PlayerTrain.Cars.Length; i++) in RenderDebugOverlays()
130 mass += TrainManager.PlayerTrain.Cars[i].CurrentMass; in RenderDebugOverlays()
133TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].Windscreen != null && TrainManag… in RenderDebugOverlays()
149 …"speed: " + (Math.Abs(TrainManager.PlayerTrain.CurrentSpeed) * 3.6).ToString("0.00", Culture) + " … in RenderDebugOverlays()
150TrainManager.PlayerTrain.Cars[car].Specs.MotorAcceleration < 0.0 ? TrainManager.PlayerTrain.Cars[c… in RenderDebugOverlays()
151 …"acceleration: " + TrainManager.PlayerTrain.Specs.CurrentAverageAcceleration.ToString("0.0000", Cu… in RenderDebugOverlays()
152 … "position: " + TrainManager.PlayerTrain.FrontCarTrackPosition().ToString("0.00", Culture) + " m", in RenderDebugOverlays()
154 … + (Program.CurrentRoute.Atmosphere.InitialElevation + TrainManager.PlayerTrain.Cars[TrainManager.… in RenderDebugOverlays()
159 "passenger ratio: " + TrainManager.PlayerTrain.Passengers.PassengerRatio.ToString("0.00"), in RenderDebugOverlays()
163 …"track limit: " + (TrainManager.PlayerTrain.CurrentRouteLimit == double.PositiveInfinity ? "unlimi… in RenderDebugOverlays()
164 …"signal limit: " + (TrainManager.PlayerTrain.CurrentSectionLimit == double.PositiveInfinity ? "unl… in RenderDebugOverlays()
194 …"train plugin status: " + (TrainManager.PlayerTrain.Plugin != null ? (TrainManager.PlayerTrain.Plu… in RenderDebugOverlays()
195 …"train plugin message: " + (TrainManager.PlayerTrain.Plugin != null ? (TrainManager.PlayerTrain.Pl… in RenderDebugOverlays()
234 if (TrainManager.PlayerTrain.Plugin.Panel.Length > 0) in RenderATSDebugOverlay()
236 Lines = new string[TrainManager.PlayerTrain.Plugin.Panel.Length + 2]; in RenderATSDebugOverlay()
239 for (int i = 2; i < TrainManager.PlayerTrain.Plugin.Panel.Length + 2; i++) in RenderATSDebugOverlay()
241 Lines[i] = (i - 2).ToString("000") + " : " + TrainManager.PlayerTrain.Plugin.Panel[i - 2]; in RenderATSDebugOverlay()
287 for (int i = 0; i < TrainManager.PlayerTrain.Cars.Length; i++) in RenderBrakeSystemDebug()
291 …if (TrainManager.PlayerTrain.Cars[i].CarBrake is AutomaticAirBrake | TrainManager.PlayerTrain.Cars… in RenderBrakeSystemDebug()
299 double p = TrainManager.PlayerTrain.Cars[i].CarBrake.brakePipe.CurrentPressure; in RenderBrakeSystemDebug()
300 double r = p / TrainManager.PlayerTrain.Cars[i].CarBrake.brakePipe.NormalPressure; in RenderBrakeSystemDebug()
305 …if (TrainManager.PlayerTrain.Cars[i].CarBrake is AutomaticAirBrake | TrainManager.PlayerTrain.Cars… in RenderBrakeSystemDebug()
313 double p = TrainManager.PlayerTrain.Cars[i].CarBrake.auxiliaryReservoir.CurrentPressure; in RenderBrakeSystemDebug()
314 double r = p / TrainManager.PlayerTrain.Cars[i].CarBrake.auxiliaryReservoir.MaximumPressure; in RenderBrakeSystemDebug()
327 double p = TrainManager.PlayerTrain.Cars[i].CarBrake.brakeCylinder.CurrentPressure; in RenderBrakeSystemDebug()
328 … double r = p / TrainManager.PlayerTrain.Cars[i].CarBrake.brakeCylinder.EmergencyMaximumPressure; in RenderBrakeSystemDebug()
333 if (TrainManager.PlayerTrain.Cars[i].CarBrake.brakeType == BrakeType.Main) in RenderBrakeSystemDebug()
341 double p = TrainManager.PlayerTrain.Cars[i].CarBrake.mainReservoir.CurrentPressure; in RenderBrakeSystemDebug()
342 double r = p / TrainManager.PlayerTrain.Cars[i].CarBrake.mainReservoir.MaximumPressure; in RenderBrakeSystemDebug()
347 if (TrainManager.PlayerTrain.Cars[i].CarBrake.brakeType == BrakeType.Main) in RenderBrakeSystemDebug()
355 double p = TrainManager.PlayerTrain.Cars[i].CarBrake.equalizingReservoir.CurrentPressure; in RenderBrakeSystemDebug()
356 double r = p / TrainManager.PlayerTrain.Cars[i].CarBrake.equalizingReservoir.NormalPressure; in RenderBrakeSystemDebug()
361 …if (TrainManager.PlayerTrain.Cars[i].CarBrake is ElectromagneticStraightAirBrake & TrainManager.Pl… in RenderBrakeSystemDebug()
369 double p = TrainManager.PlayerTrain.Cars[i].CarBrake.straightAirPipe.CurrentPressure; in RenderBrakeSystemDebug()
370 … double r = p / TrainManager.PlayerTrain.Cars[i].CarBrake.brakeCylinder.EmergencyMaximumPressure; in RenderBrakeSystemDebug()