Lines Matching +defs:check +defs:time +defs:scale

698 int Text_Width(const char *text, float scale, int iMenuFont)  in Text_Width()
705 int Text_Height(const char *text, float scale, int iMenuFont) in Text_Height()
712 void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int li… in Text_Paint()
742 void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursor… in Text_PaintWithCursor()
771 static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* … in Text_Paint_Limit()
1528 static void UI_DrawHandicap(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFon… in UI_DrawHandicap()
1537 static void UI_DrawClanName(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFon… in UI_DrawClanName()
1585 static void UI_DrawGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFon… in UI_DrawGameType()
1590 static void UI_DrawNetGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenu… in UI_DrawNetGameType()
1602 static void UI_DrawAutoSwitch(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuF… in UI_DrawAutoSwitch()
1630 static void UI_DrawJoinGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMen… in UI_DrawJoinGameType()
1655 static void UI_DrawClanLogo(rectDef_t *rect, float scale, vec4_t color) { in UI_DrawClanLogo()
1672 static void UI_DrawClanCinematic(rectDef_t *rect, float scale, vec4_t color) { in UI_DrawClanCinematic()
1698 static void UI_DrawPreviewCinematic(rectDef_t *rect, float scale, vec4_t color) { in UI_DrawPreviewCinematic()
1711 static void UI_DrawSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont) { in UI_DrawSkill()
1720 static void UI_DrawGenericNum(rectDef_t *rect, float scale, vec4_t color, int textStyle, int val, i… in UI_DrawGenericNum()
1735 static void UI_DrawForceMastery(rectDef_t *rect, float scale, vec4_t color, int textStyle, int val,… in UI_DrawForceMastery()
1754 static void UI_DrawSkinColor(rectDef_t *rect, float scale, vec4_t color, int textStyle, int val, in… in UI_DrawSkinColor()
1777 static void UI_DrawForceSide(rectDef_t *rect, float scale, vec4_t color, int textStyle, int val, in… in UI_DrawForceSide()
1940 static void UI_DrawJediNonJedi(rectDef_t *rect, float scale, vec4_t color, int textStyle, int val, … in UI_DrawJediNonJedi()
1970 static void UI_DrawTeamName(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int textStyl… in UI_DrawTeamName()
1978 static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int num, i… in UI_DrawTeamMember()
2040 static void UI_DrawMapPreview(rectDef_t *rect, float scale, vec4_t color, qboolean net) { in UI_DrawMapPreview()
2064 static void UI_DrawMapCinematic(rectDef_t *rect, float scale, vec4_t color, qboolean net) { in UI_DrawMapCinematic()
2313 static void UI_DrawNetSource(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFo… in UI_DrawNetSource()
2325 static void UI_DrawNetMapPreview(rectDef_t *rect, float scale, vec4_t color) { in UI_DrawNetMapPreview()
2333 static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color) { in UI_DrawNetMapCinematic()
2348 static void UI_DrawNetFilter(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFo… in UI_DrawNetFilter()
2355 static void UI_DrawTier(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont) { in UI_DrawTier()
2388 static void UI_DrawTierMapName(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenu… in UI_DrawTierMapName()
2402 static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMen… in UI_DrawTierGameType()
2567 static void UI_DrawAllMapsSelection(rectDef_t *rect, float scale, vec4_t color, int textStyle, qboo… in UI_DrawAllMapsSelection()
2574 static void UI_DrawOpponentName(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMen… in UI_DrawOpponentName()
2578 static int UI_OwnerDrawWidth(int ownerDraw, float scale) { in UI_OwnerDrawWidth()
2803 static void UI_DrawBotName(rectDef_t *rect, float scale, vec4_t color, int textStyle,int iMenuFont) in UI_DrawBotName()
2814 static void UI_DrawBotSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle,int iMenuFont) in UI_DrawBotSkill()
2822 static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textStyle,int iMenuFont) in UI_DrawRedBlue()
2827 static void UI_DrawCrosshair(rectDef_t *rect, float scale, vec4_t color) { in UI_DrawCrosshair()
2840 static void UI_DrawSelectedPlayer(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iM… in UI_DrawSelectedPlayer()
2848 static void UI_DrawServerRefreshDate(rectDef_t *rect, float scale, vec4_t color, int textStyle, int… in UI_DrawServerRefreshDate()
2872 static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color, int iMenuFont) { in UI_DrawServerMOTD()
2930 static void UI_DrawKeyBindStatus(rectDef_t *rect, float scale, vec4_t color, int textStyle,int iMen… in UI_DrawKeyBindStatus()
2938 static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textStyle,int iMenuFont) in UI_DrawGLInfo()
2975 static void UI_Version(rectDef_t *rect, float scale, vec4_t color, int iMenuFont) in UI_Version()
2991 …t text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, … in UI_OwnerDraw()
9442 char* check; in UI_BuildQ3Model_List() local
10224 static void UI_PrintTime ( char *buf, int bufsize, int time ) { in UI_PrintTime()
10236 void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust, … in Text_PaintCenter()
10241 …wnloadInfo( const char *downloadName, float centerPoint, float yStart, float scale, int iMenuFont)… in UI_DisplayDownloadInfo()
10344 float centerPoint, yStart, scale; in UI_DrawConnectScreen() local