Lines Matching refs:sprite_id

403     const char *sprite_id = get_sprite_id(player->type);  in player_platform_movement()  local
411 int is_walking = (player->actor->animation == sprite_get_animation(sprite_id, 1)); in player_platform_movement()
466 actor_change_animation(act, sprite_get_animation(sprite_id, 8)); in player_platform_movement()
538 actor_change_animation(act, sprite_get_animation(sprite_id, 25)); in player_platform_movement()
592 animation = sprite_get_animation(sprite_id, pushing_a_wall ? 14 : 0); in player_platform_movement()
604 animation = sprite_get_animation(sprite_id, pushing_a_wall ? 14 : 0); in player_platform_movement()
619 animation = sprite_get_animation(sprite_id, 1); in player_platform_movement()
633 animation = sprite_get_animation(sprite_id, 1); in player_platform_movement()
664 animation = sprite_get_animation(sprite_id, 4); in player_platform_movement()
668 animation = sprite_get_animation(sprite_id, 6); in player_platform_movement()
676 animation = sprite_get_animation(sprite_id, 5); in player_platform_movement()
686 animation = sprite_get_animation(sprite_id, 10); in player_platform_movement()
689 animation = sprite_get_animation(sprite_id, 0); in player_platform_movement()
692 animation = sprite_get_animation(sprite_id, 1); in player_platform_movement()
697 animation = sprite_get_animation(sprite_id, 0); in player_platform_movement()
747 … animation = sprite_get_animation(sprite_id, 1); /* walking animation */ in player_platform_movement()
752 animation = sprite_get_animation(sprite_id, 2); /* running animation */ in player_platform_movement()
764 animation = sprite_get_animation(sprite_id, 3); /* spinning */ in player_platform_movement()
779 animation = sprite_get_animation(sprite_id, 7); in player_platform_movement()
799 animation = sprite_get_animation(sprite_id, 3); in player_platform_movement()
902 animation = sprite_get_animation(sprite_id, 1); in player_platform_movement()
905 …_get_animation(sprite_id, 0) || act->animation == sprite_get_animation(sprite_id, 10) || act->anim… in player_platform_movement()
906 animation = sprite_get_animation(sprite_id, 1); in player_platform_movement()
995 … if(!player->spin && !player->flying) animation = sprite_get_animation(sprite_id, 1); in player_platform_movement()
1074 … if(!player->spin && !player->flying) animation = sprite_get_animation(sprite_id, 1); in player_platform_movement()
1159 animation = sprite_get_animation(sprite_id, act->speed.y <= 0 ? 13 : 1); in player_platform_movement()
1170 animation = sprite_get_animation(sprite_id, 11); in player_platform_movement()
1196 animation = sprite_get_animation(sprite_id, act->carrying ? 16 : 20); in player_platform_movement()
1202 animation = sprite_get_animation(sprite_id, 19); in player_platform_movement()
1230 else if(act->animation == sprite_get_animation(sprite_id, act->carrying ? 16 : 20)) in player_platform_movement()
1231 …animation = sprite_get_animation(sprite_id, 1); /* if you're not flying, don't play the flying ani… in player_platform_movement()
1250 …turning += (act->animation == sprite_get_animation(sprite_id, 21)) && !actor_animation_finished(ac… in player_platform_movement()
1253 … if(!floor && act->animation != sprite_get_animation(sprite_id, 19) && !player->landing) { in player_platform_movement()
1255 animation = sprite_get_animation(sprite_id, turning ? 21 : 20); in player_platform_movement()
1259 animation = sprite_get_animation(sprite_id, turning ? 21 : 20); in player_platform_movement()
1269 animation = sprite_get_animation(sprite_id, 19); in player_platform_movement()
1276 animation = sprite_get_animation(sprite_id, 18); in player_platform_movement()
1327 animation_t *an_a = sprite_get_animation(sprite_id, 17); in player_platform_movement()
1328 animation_t *an_b = sprite_get_animation(sprite_id, 22); in player_platform_movement()
1337 animation = sprite_get_animation(sprite_id, 3); in player_platform_movement()
1346 animation = sprite_get_animation(sprite_id, 17); in player_platform_movement()
1352 animation = sprite_get_animation(sprite_id, 17); in player_platform_movement()
1358 animation = sprite_get_animation(sprite_id, 22); in player_platform_movement()
1366 animation = sprite_get_animation(sprite_id, 23); in player_platform_movement()
1379 animation = sprite_get_animation(sprite_id, 3); in player_platform_movement()