Lines Matching refs:sprite_id

71 		int sprite_id = font_ascii[(unsigned char)s[i]];  in JE_dString()  local
84 if (sprite_id != -1) in JE_dString()
86 blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false); in JE_dString()
87 blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, 0xf, defaultBrightness + bright); in JE_dString()
89 x += sprite(font, sprite_id)->width + 1; in JE_dString()
107 int sprite_id = font_ascii[(unsigned char)s[i]]; in JE_textWidth() local
111 else if (sprite_id != -1) in JE_textWidth()
112 x += sprite(font, sprite_id)->width + 1; in JE_textWidth()
148 int sprite_id = font_ascii[(unsigned char)s[i]]; in JE_outText() local
161 if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id)) in JE_outText()
164 blit_sprite_hv_unsafe(screen, x, y, TINY_FONT, sprite_id, colorbank, brightness + bright); in JE_outText()
166 blit_sprite_dark(screen, x, y, TINY_FONT, sprite_id, true); in JE_outText()
168 x += sprite(TINY_FONT, sprite_id)->width + 1; in JE_outText()
179 int sprite_id = font_ascii[(unsigned char)s[i]]; in JE_outTextModify() local
185 else if (sprite_id != -1) in JE_outTextModify()
187 blit_sprite_hv_blend(screen, x, y, font, sprite_id, filter, brightness); in JE_outTextModify()
189 x += sprite(font, sprite_id)->width + 1; in JE_outTextModify()
200 int sprite_id = font_ascii[(unsigned char)s[i]]; in JE_outTextAdjust() local
213 if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id)) in JE_outTextAdjust()
216 blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false); in JE_outTextAdjust()
217 blit_sprite_hv(screen, x, y, font, sprite_id, filter, brightness + bright); in JE_outTextAdjust()
219 x += sprite(font, sprite_id)->width + 1; in JE_outTextAdjust()
232 int sprite_id = font_ascii[(unsigned char)s[i]]; in JE_outTextAndDarken() local
245 if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id)) in JE_outTextAndDarken()
247 blit_sprite_dark(screen, x + 1, y + 1, font, sprite_id, false); in JE_outTextAndDarken()
248 blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, colorbank, brightness + bright); in JE_outTextAndDarken()
250 x += sprite(font, sprite_id)->width + 1; in JE_outTextAndDarken()