Lines Matching refs:tempX

2029 	JE_integer tempX, tempY;  in JE_drawLines()  local
2040 tempX = tempW - tempX2; in JE_drawLines()
2042 if (tempX > 18 && tempX < 135) in JE_drawLines()
2046 JE_rectangle(surface, tempX + 1, 0, tempX + 1, 199, 32+3); in JE_drawLines()
2048 JE_rectangle(surface, tempX, 0, tempX, 199, 32+5); in JE_drawLines()
2073 tempX = tempW2 - tempX2; in JE_drawLines()
2074 if (tempX > 18 && tempX < 135) in JE_drawLines()
2076 JE_pix3(surface, tempX, tempY, 32+6); in JE_drawLines()
2089 JE_integer tempX, tempY; in JE_drawNavLines() local
2100 tempX = tempW - tempX2; in JE_drawNavLines()
2102 if (tempX > 18 && tempX < 135) in JE_drawNavLines()
2105 JE_rectangle(VGAScreen, tempX + 1, 16, tempX + 1, 169, 1); in JE_drawNavLines()
2107 JE_rectangle(VGAScreen, tempX, 16, tempX, 169, 5); in JE_drawNavLines()
2129 tempX = tempW2 - tempX2; in JE_drawNavLines()
2130 if (tempX > 18 && tempX < 135) in JE_drawNavLines()
2131 JE_pix3(VGAScreen, tempX, tempY, 7); in JE_drawNavLines()
2140 JE_integer tempX, tempY; in JE_drawDots() local
2146 tempX = planetDotX[x][y] - tempNavX + 66 - 2; in JE_drawDots()
2148 if (tempX > 0 && tempX < 140 && tempY > 0 && tempY < 168) in JE_drawDots()
2149 …blit_sprite(VGAScreenSeg, tempX, tempY, OPTION_SHAPES, (x == curSel[3]-2 && y < currentDotNum) ? 3… in JE_drawDots()
2157 tempX = planetX[planetNum] + 66 - tempNavX - sprite(PLANET_SHAPES, tempZ)->width / 2, in JE_drawPlanet() local
2160 if (tempX > -7 && tempX + sprite(PLANET_SHAPES, tempZ)->width < 170 && tempY > 0 && tempY < 160) in JE_drawPlanet()
2165 blit_sprite_dark(VGAScreenSeg, tempX + 3, tempY + 3, PLANET_SHAPES, tempZ, false); in JE_drawPlanet()
2166 blit_sprite(VGAScreenSeg, tempX, tempY, PLANET_SHAPES, tempZ); // planets in JE_drawPlanet()
2245 JE_integer tempX, tempY; in JE_computeDots() local
2253 tempX = abs(distX) + abs(distY); in JE_computeDots()
2255 if (tempX != 0) in JE_computeDots()
2269 tempX = JE_partWay(planetX[mapOrigin-1], planetX[mapPlanet[x]-1], planetDots[x], y); in JE_computeDots()
2272 planetDotX[x][y] = tempX; in JE_computeDots()