Lines Matching refs:Tile

36 Tile::SerializationKey Tile::serializationKey = 
50 Tile::Tile(const Position& pos): _smoke(0), _fire(0), _explosive(0), _pos(pos), _unit(0), _animatio… in Tile() function in OpenXcom::Tile
73 Tile::~Tile() in ~Tile()
82 void Tile::load(const YAML::Node &node) in load()
111 void Tile::loadBinary(Uint8 *buffer, Tile::SerializationKey& serKey) in loadBinary()
138 YAML::Node Tile::save() const in save()
173 void Tile::saveBinary(Uint8** buffer) const in saveBinary()
200 void Tile::setMapData(MapData *dat, int mapDataID, int mapDataSetID, int part) in setMapData()
214 void Tile::getMapData(int *mapDataID, int *mapDataSetID, int part) const in getMapData()
224 bool Tile::isVoid() const in isVoid()
235 int Tile::getTUCost(int part, MovementType movementType) const in getTUCost()
254 bool Tile::hasNoFloor(Tile *tileBelow) const in hasNoFloor()
268 bool Tile::isBigWall() const in isBigWall()
280 int Tile::getTerrainLevel() const in getTerrainLevel()
297 int Tile::getFootstepSound(Tile *tileBelow) const in getFootstepSound()
319 int Tile::openDoor(int part, BattleUnit *unit, BattleActionType reserve) in openDoor()
348 int Tile::closeUfoDoor() in closeUfoDoor()
369 void Tile::setDiscovered(bool flag, int part) in setDiscovered()
392 bool Tile::isDiscovered(int part) const in isDiscovered()
402 void Tile::resetLight(int layer) in resetLight()
413 void Tile::addLight(int light, int layer) in addLight()
424 int Tile::getShade() const in getShade()
444 bool Tile::destroy(int part) in destroy()
480 bool Tile::damage(int part, int power) in damage()
495 void Tile::setExplosive(int power, bool force) in setExplosive()
507 int Tile::getExplosive() const in getExplosive()
516 int Tile::getFlammability() const in getFlammability()
536 int Tile::getFuel() const in getFuel()
555 void Tile::ignite(int power) in ignite()
582 void Tile::animate() in animate()
612 Surface *Tile::getSprite(int part) const in getSprite()
625 void Tile::setUnit(BattleUnit *unit, Tile *tileBelow) in setUnit()
638 void Tile::setFire(int fire) in setFire()
648 int Tile::getFire() const in getFire()
657 void Tile::addSmoke(int smoke) in addSmoke()
678 void Tile::setSmoke(int smoke) in setSmoke()
689 int Tile::getSmoke() const in getSmoke()
699 int Tile::getAnimationOffset() const in getAnimationOffset()
709 void Tile::addItem(BattleItem *item, RuleInventory *ground) in addItem()
720 void Tile::removeItem(BattleItem *item) in removeItem()
737 int Tile::getTopItemSprite() in getTopItemSprite()
757 void Tile::prepareNewTurn() in prepareNewTurn()
811 std::vector<BattleItem *> *Tile::getInventory() in getInventory()
821 void Tile::setMarkerColor(int color) in setMarkerColor()
830 int Tile::getMarkerColor() in getMarkerColor()
839 void Tile::setVisible(int visibility) in setVisible()
848 int Tile::getVisible() in getVisible()
857 void Tile::setPreview(int dir) in setPreview()
866 int Tile::getPreview() const in getPreview()
875 void Tile::setTUMarker(int tu) in setTUMarker()
884 int Tile::getTUMarker() const in getTUMarker()
893 int Tile::getOverlaps() const in getOverlaps()
901 void Tile::addOverlap() in addOverlap()
909 void Tile::setDangerous() in setDangerous()
918 bool Tile::getDangerous() in getDangerous()