Lines Matching defs:dist
301 float dist = distance_wp(c.mNextWaypoint, c.mX, c.mY); in handle_ai() local
342 …float dist = distance((float)Game.spawnpoints[c.mTarget].mX, (float)Game.spawnpoints[c.mTarget].mY… in handle_ai() local
354 float dist = distance_wp(c.mNextWaypoint, c.mX, c.mY); in handle_ai() local
424 float dist = distance_wp(0, c.mX, c.mY); in handle_ai() local
440 float dist = distance_wp(c.mNextWaypoint, c.mX, c.mY); in handle_ai() local
486 … float dist = distance(Game.characters[c.mTarget].mX, Game.characters[c.mTarget].mY, c.mX, c.mY); in handle_ai() local
496 …float dist = distance((float)Game.characters[c.mTarget].mX, (float)Game.characters[c.mTarget].mY, … in handle_ai() local
519 … float dist = distance_wp(0, Game.characters[c.mTarget].mX, Game.characters[c.mTarget].mY); in handle_ai() local
538 float dist = distance_wp(c.mNextWaypoint, c.mX, c.mY); in handle_ai() local
551 float dist = distance_wp(0, c.mX, c.mY); in handle_ai() local
659 float dist = 0; in spawn_ai() local
682 …float dist = distance_wp(Game.characters[slot].mNextWaypoint, Game.characters[slot].mX, Game.chara… in spawn_ai() local