Lines Matching refs:sv_maxclients
240 if( i != sv_maxclients->integer ) { in SV_SpawnServer()
242 "(%d instead of %d), fixed.\n", i, sv_maxclients->integer ); in SV_SpawnServer()
244 sv_maxclients->integer ); in SV_SpawnServer()
317 if( sv_maxclients->integer <= 1 ) { in SV_InitGame()
319 } else if( sv_maxclients->integer > CLIENTNUM_RESERVED ) { in SV_InitGame()
324 if( sv_maxclients->integer <= 1 || sv_maxclients->integer > 4 ) in SV_InitGame()
333 svs.numEntityStates = sv_maxclients->integer * UPDATE_BACKUP * in SV_InitGame()
340 svs.maxGameClients = sv_maxclients->integer; in SV_InitGame()
361 svs.clientpool = SV_Mallocz( sizeof( client_t ) * sv_maxclients->integer ); in SV_InitGame()
365 if( sv_maxclients->integer > 1 ) { in SV_InitGame()
385 for( i = 0, client = svs.clientpool; i < sv_maxclients->integer; in SV_InitGame()