Lines Matching refs:WEAP_BFG
195 case WEAP_BFG: in Get_AimAngle()
429 case WEAP_BFG: in CanUsewep()
436 if(mywep == WEAP_BFG || client->weaponstate == WEAPON_READY) in CanUsewep()
474 if(k = CanUsewep(ent,WEAP_BFG)) in B_UseBfg()
1188 if(1/*mywep == WEAP_BFG*/) CanUsewep(ent,WEAP_BFG); in Combat_Level0()
1193 if(mywep == WEAP_BFG) in Combat_Level0()
1201 || mywep == WEAP_BFG in Combat_Level0()
1214 if(1/*mywep == WEAP_BFG*/) CanUsewep(ent,WEAP_BFG); in Combat_Level0()
1219 if(mywep == WEAP_BFG) in Combat_Level0()
1240 if(1/*mywep == WEAP_BFG*/) CanUsewep(ent,WEAP_BFG); in Combat_Level0()
1245 if(mywep == WEAP_BFG) in Combat_Level0()
1256 || mywep == WEAP_BFG in Combat_Level0()
1268 if(1/*mywep == WEAP_BFG*/) CanUsewep(ent,WEAP_BFG); in Combat_Level0()
1282 || mywep == WEAP_BFG in Combat_Level0()
1300 if(mywep == WEAP_BFG) in Combat_Level0()
1309 || mywep == WEAP_BFG in Combat_Level0()
1544 if(distance > 100 && (mywep == WEAP_BFG || random() < 0.5)) in Combat_Level0()
1551 case WEAP_BFG: in Combat_Level0()
1802 if(CanUsewep(ent,WEAP_BFG)) return; in UsePrimaryWeapon()