Lines Matching refs:newweapon
353 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
354 ent->client->newweapon = NULL; in ChangeWeapon()
420 ent->client->newweapon = FindItem ("railgun"); in NoAmmoWeaponChange()
426 ent->client->newweapon = FindItem ("hyperblaster"); in NoAmmoWeaponChange()
432 ent->client->newweapon = FindItem ("chaingun"); in NoAmmoWeaponChange()
438 ent->client->newweapon = FindItem ("machinegun"); in NoAmmoWeaponChange()
444 ent->client->newweapon = FindItem ("super shotgun"); in NoAmmoWeaponChange()
450 ent->client->newweapon = FindItem ("shotgun"); in NoAmmoWeaponChange()
453 ent->client->newweapon = FindItem ("blaster"); in NoAmmoWeaponChange()
468 ent->client->newweapon = NULL; in Think_Weapon()
794 ent->client->newweapon = item; in Use_Weapon()
829 ent->client->newweapon = FindItem (base_weapon); in Drop_Weapon()
899 if ((ent->client->newweapon) && (ent->client->weaponstate != WEAPON_FIRING)) in Weapon_Generic()
1080 if ((ent->client->newweapon) && (ent->client->weaponstate == WEAPON_READY)) in Weapon_Grenade()