Lines Matching refs:cptime
509 …aldeaths, spree, rewards, timeplayed, timealive, timeactive, shotdamage, damage, cptime, actortype; member
536 cptime = ci->cptime; in save()
571 ci->cptime = cptime; in restore()
587 … spree = rewards = deaths = timeplayed = timealive = timeactive = shotdamage = damage = cptime = 0; in mapchange()
1652 …mode, mutators) ? (clients[best]->cptime <= 0 || (clients[i]->cptime > 0 && clients[i]->cptime < c… in wantsovertime()
1657 …else if(m_ra_timed(gamemode, mutators) ? clients[i]->cptime == clients[best]->cptime : clients[i]-… in wantsovertime()
2311 …frags, ci->totaldeaths, ci->totalavgpos, ci->timeplayed, ci->health, ci->cptime, ci->weapselect, W… in sendspawn()
2329 putint(p, ci->cptime); in sendstate()
3376 …(savedstatsscores) if(savedstatsscores[i].actortype == A_PLAYER) if(savedstatsscores[i].cptime > 0) in sendstats()
3428 … m_ra_timed(gamemode, mutators) ? savedstatsscores[i].cptime : savedstatsscores[i].points, in sendstats()
3952 …frags, ci->totaldeaths, ci->totalavgpos, ci->timeplayed, ci->health, ci->cptime, ci->weapselect, W… in sendresume()
6595 … if(cp->cptime <= 0 || laptime < cp->cptime) cp->cptime = laptime; in parsepacket()
6597 … sendf(-1, 1, "ri6", N_CHECKPOINT, cp->clientnum, ent, laptime, cp->cptime, cp->points); in parsepacket()
6603 if(!ts.total || ts.total > cp->cptime) in parsepacket()
6605 total = ts.total = cp->cptime; in parsepacket()