Lines Matching refs:playing

6     vector<clientinfo *> duelqueue, allowed, playing, restricted;  member
15 playing.shrink(0); in shrink()
67 if(DSGS(maxqueued) && duelqueue.find(ci) < 0 && playing.find(ci) < 0)
71 loopv(playing) if(playing[i]->actortype == A_PLAYER) count++;
112 playing.removeobj(ci);
165 …if(playing.find(clients[i]) < 0 || scoredteam(clients[i]->team, ci->team)) if(queue(clients[i], fa… in scoreaffinity()
168 if(playing.find(clients[i]) < 0 || scoredteam(clients[i]->team, ci->team)) in scoreaffinity()
177 if(playing.find(clients[i]) < 0 || scoredteam(clients[i]->team, ci->team)) in scoreaffinity()
224 loopv(clients) if(playing.find(clients[i]) >= 0) in endffaround()
272 if(m_duel(gamemode, mutators) && playing.length() >= wants) break; in update()
279 … loopvj(playing) if(duelqueue[i]->team == playing[j]->team) { skip = true; break; } in update()
283 playing.add(duelqueue[i]); in update()
285 if(playing.length() >= wants) in update()
294 loopv(playing) in update()
296 concatstring(names, colourname(playing[i])); in update()
304 loopv(playing) in update()
306 if(playing[i]->state == CS_ALIVE) in update()
308 playing[i]->lastregen = gamemillis; in update()
309 playing[i]->lastregenamt = 0; // amt = 0 regens impulse in update()
310 playing[i]->resetresidual(); in update()
311playing[i]->health = m_health(gamemode, mutators, playing[i]->actortype); in update()
312 … sendf(-1, 1, "ri4", N_REGEN, playing[i]->clientnum, playing[i]->health, playing[i]->lastregenamt); in update()
314 else if(allowed.find(playing[i]) < 0) allowed.add(playing[i]); in update()
315 duelqueue.removeobj(playing[i]); in update()
334 if(playing.find(clients[i]) < 0) { if(queue(clients[i], false)) queued++; } in update()
359 loopv(clients) if(playing.find(clients[i]) >= 0) in update()
440 if(playing.find(clients[i]) >= 0) in update()