Lines Matching refs:gamemode

77 …y = scoresdelay ? scoresdelay : m_delay(game::player1->actortype, game::gamemode, game::mutators, …  in canshowscores()
93 if(m_laptime(game::gamemode, game::mutators)) in playersort()
100 if(!m_race(game::gamemode)) in playersort()
115 if(m_laptime(game::gamemode, game::mutators)) in scoregroupcmp()
144 … int team = m_play(game::gamemode) && m_team(game::gamemode, game::mutators) ? o->team : T_NEUTRAL; in groupplayers()
160 else if(m_team(game::gamemode, game::mutators)) g.total = teamscore(o->team).total; in groupplayers()
189 if(m_play(game::gamemode) && m_play(game::gamemode) && interm) in showscores()
194 if(m_team(game::gamemode, game::mutators)) in showscores()
197 if(m_defend(game::gamemode) && sg.total == INT_MAX) in showscores()
213 …ore of \fs\fc%s\fS", game::colourteam(sg.team), winner, m_laptime(game::gamemode, game::mutators) … in showscores()
215 …total score of \fs\fc%s\fS", game::colourteam(sg.team), m_laptime(game::gamemode, game::mutators) … in showscores()
221 if(m_laptime(game::gamemode, game::mutators)) in showscores()
310 …", 0xFFFFFF, NULL, 0, -1, false, NULL, 0xFFFFFF, server::gamename(game::gamemode, game::mutators, … in renderscoreboard()
312 else if(m_play(game::gamemode) || client::demoplayback) in renderscoreboard()
317 …else if(m_mmvar(game::gamemode, game::mutators, timelimit)) g.textf(", \fs\fc%s\fS, \fs%s%s\fS rem… in renderscoreboard()
357 …int sdelay = m_delay(game::player1->actortype, game::gamemode, game::mutators, game::player1->team… in renderscoreboard()
359 … if(delay || m_duke(game::gamemode, game::mutators) || (m_play(game::gamemode) && maxalive > 0)) in renderscoreboard()
362 …if(gs_waiting(game::gamestate) || m_duke(game::gamemode, game::mutators)) g.text("Queued for new r… in renderscoreboard()
364 …else if(game::player1->state == CS_WAITING && m_play(game::gamemode) && maxalive > 0 && maxalivequ… in renderscoreboard()
383 if(m_loadout(game::gamemode, game::mutators)) in renderscoreboard()
385 … if(m_play(game::gamemode) && m_team(game::gamemode, game::mutators)) in renderscoreboard()
393 if(m_team(game::gamemode, game::mutators)) in renderscoreboard()
405 if(!m_edit(game::gamemode) && shownotices >= 2) in renderscoreboard()
410 … if(m_edit(game::gamemode) && (game::player1->state != CS_EDITING || shownotices >= 4)) in renderscoreboard()
417 …if(m_play(game::gamemode) && game::player1->state != CS_SPECTATOR && (!gs_playing(game::gamestate)… in renderscoreboard()
511 …int colour = k == numgroups ? 0x404040 : (sg.team >= 0 && m_team(game::gamemode, game::mutators) ?… in renderscoreboard()
533 else if(sg.team > 0 && m_team(game::gamemode, game::mutators)) in renderscoreboard()
537 …if(m_defend(game::gamemode) && ((defendlimit && sg.total >= defendlimit) || sg.total == INT_MAX)) … in renderscoreboard()
538 …else if(m_laptime(game::gamemode, game::mutators)) g.textf("%s", 0xFFFFFF, NULL, 0, -1, false, NUL… in renderscoreboard()
539 …else if(m_race(game::gamemode)) g.textf("%d %s", 0xFFFFFF, NULL, 0, -1, false, NULL, 0xFFFFFF, sg.… in renderscoreboard()
569 … if(scorepoints >= (m_laptime(game::gamemode, game::mutators) ? 2 : 1)) in renderscoreboard()
586 if(m_race(game::gamemode)) in renderscoreboard()
588 … if(scoretimer && (scoretimer >= 2 || m_laptime(game::gamemode, game::mutators))) in renderscoreboard()
602 if(scorefrags >= (!m_dm(game::gamemode) ? 2 : 1)) in renderscoreboard()
619 if(scoredeaths >= (!m_dm(game::gamemode) ? 2 : 1)) in renderscoreboard()
636 if(scoreratios && (m_dm(game::gamemode) || scoreratios%2 == 0)) in renderscoreboard()
835 if(m_laptime(game::gamemode, game::mutators)) in drawscoreitem()
839 …if(m_laptime(game::gamemode, game::mutators)) { concformatstring(str, "%s%s", *str ? (inventorysco… in drawscoreitem()
840 …else if(m_defend(game::gamemode) && score >= VAR_MAX) { concformatstring(str, "%sWIN", *str ? (inv… in drawscoreitem()
842 …break == 2 ? TEXT_CENTERED : TEXT_RIGHT_JUSTIFY), skew, m_laptime(game::gamemode, game::mutators) … in drawscoreitem()
856 if(m_play(game::gamemode) && m_team(game::gamemode, game::mutators)) in drawscore()
859 …if(!pos || (m_laptime(game::gamemode, game::mutators) ? ((!sg.total && groups[lastpos]->total) || … in drawscore()
877 …if(!pos || (m_laptime(game::gamemode, game::mutators) ? ((!d->cptime && sg.players[lastpos]->cptim… in drawscore()
884 … int score = m_laptime(game::gamemode, game::mutators) ? d->cptime : d->points, in drawscore()
885 …layers.length() > 1 && (!m_laptime(game::gamemode, game::mutators) || score)) ? score-(m_laptime(g… in drawscore()
901 if(m_laptime(game::gamemode, game::mutators)) in raceinventory()
903 if(m_team(game::gamemode, game::mutators)) in raceinventory()
924 else if(m_team(game::gamemode, game::mutators)) in raceinventory()