Lines Matching refs:level_nr
2257 game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level_nr; in UpdateGameControlValues()
2926 chars = (level_nr < 100 ? chars1 : chars2); in DrawGameValue_Level()
2927 font_nr = (level_nr < 100 ? font1_nr : font2_nr); in DrawGameValue_Level()
3107 if (level_nr < 100) in DrawGameValue_Level()
3154 DrawGameValue_Level(level_nr); in DrawAllGameValues()
3341 printf("level %d: level version == %06d\n", level_nr, level.game_version); in InitGameEngine()
5006 SaveTapeChecked(tape.level_nr); /* ask to save tape */ in GameEnd()
5008 SaveTape(tape.level_nr); /* ask to save tape */ in GameEnd()
5038 if (level_nr == leveldir_current->handicap_level) in GameEnd()
5044 if (level_nr < leveldir_current->last_level) in GameEnd()
5055 level_nr++; in GameEnd()
5069 level_nr++; in GameEnd()
5082 LoadScore(level_nr); in NewHiScore()
5132 SaveScore(level_nr); in NewHiScore()
16062 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic()
16063 PlayMusic(levelset.music[level_nr]); /* from config file */ in PlayLevelMusic()
16065 PlayMusic(MAP_NOCONF_MUSIC(level_nr)); /* from music dir */ in PlayLevelMusic()
16658 snapshot_level_nr = level_nr; in SaveEngineSnapshot()
16691 snapshot_level_nr == level_nr); in CheckEngineSnapshot()