Lines Matching refs:GfxDir

1887       GfxDir[x][y] = MovDir[x][y] = 1 << RND(4);  in InitField()
3570 player->GfxDir = initial_move_dir; in InitGame()
3788 GfxDir[x][y] = MV_NONE; in InitGame()
4624 GfxDir[x][y] = MovDir[x][y]; in InitMovDir()
5024 if (player->GfxAction != action || player->GfxDir != dir) in InitPlayerGfxAnimation()
5028 player->GfxAction, action, player->GfxDir, dir); in InitPlayerGfxAnimation()
5032 player->GfxDir = dir; in InitPlayerGfxAnimation()
5042 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in ResetGfxFrame()
5062 GfxDir[x][y] = MovDir[x][y]; in ResetGfxAnimation()
5118 GfxDir[x][y] = direction; in InitMovingField()
5145 GfxDir[newx][newy] = GfxDir[x][y]; in InitMovingField()
5238 GfxDir[x][y] = MV_NONE; in RemoveField()
6013 GfxDir[x][y] = MV_NONE; in Explode()
7747 GfxDir[x][y] = MovDir[x][y]; in TurnRound()
8448 GfxDir[x][y] = MovDir[x][y] = MV_NONE; in StartMoving()
8525 GfxDir[x][y] = diagonal_move_dir; in StartMoving()
8529 GfxDir[x][y]); in StartMoving()
8546 GfxDir[newx][newy] = diagonal_move_dir; in StartMoving()
8550 GfxAction[newx][newy], GfxDir[newx][newy]); in StartMoving()
8854 int gg = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in ContinueMoving()
8860 GfxAction[x][y], GfxDir[x][y], GfxFrame[x][y]); in ContinueMoving()
9007 GfxDir[newx][newy] = GfxDir[x][y]; /* keep element direction */ in ContinueMoving()
9063 GfxDir[x][y] = MovDir[newx][newy] = 0; in ContinueMoving()
9892 int graphic = el_dir2img(Feld[x][y], GfxDir[x][y]); in MauerWaechst()
9923 GfxDir[x][y] = MovDir[x][y] = MV_NONE; in MauerWaechst()
9968 GfxDir[ax][ay-1] = MovDir[ax][ay-1] = MV_UP; in MauerAbleger()
9978 GfxDir[ax][ay+1] = MovDir[ax][ay+1] = MV_DOWN; in MauerAbleger()
9995 GfxDir[ax-1][ay] = MovDir[ax-1][ay] = MV_LEFT; in MauerAbleger()
10006 GfxDir[ax+1][ay] = MovDir[ax+1][ay] = MV_RIGHT; in MauerAbleger()
10076 GfxDir[ax][ay-1] = MovDir[ax][ay-1] = MV_UP; in MauerAblegerStahl()
10086 GfxDir[ax][ay+1] = MovDir[ax][ay+1] = MV_DOWN; in MauerAblegerStahl()
10101 GfxDir[ax-1][ay] = MovDir[ax-1][ay] = MV_LEFT; in MauerAblegerStahl()
10112 GfxDir[ax+1][ay] = MovDir[ax+1][ay] = MV_RIGHT; in MauerAblegerStahl()
11276 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in HandleElementChange()
11371 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in HandleElementChange()
12542 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in GameActions_RND()
12551 int graphic2 = el_act_dir2img(element2, GfxAction[x][y], GfxDir[x][y]); in GameActions_RND()
12594 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in GameActions_RND()
12631 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in GameActions_RND()
12641 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in GameActions_RND()
12756 el_act_dir2img(GfxElement[x][y], GfxAction[x][y],GfxDir[x][y]); in GameActions_RND()
12776 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in GameActions_RND()
12846 graphic = el_act_dir2img(GfxElement[x][y], GfxAction[x][y],GfxDir[x][y]); in GameActions_RND()
14737 GfxDir[x][y] = direction; in setFieldForSnapping()
16516 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(GfxDir)); in SaveEngineSnapshot()