Lines Matching refs:level_nr
2215 game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level_nr; in UpdateGameControlValues()
2869 chars = (level_nr < 100 ? chars1 : chars2); in DrawGameValue_Level()
2870 font_nr = (level_nr < 100 ? font1_nr : font2_nr); in DrawGameValue_Level()
2946 DrawGameValue_Level(level_nr); in DrawAllGameValues()
3133 printf("level %d: level version == %06d\n", level_nr, level.game_version); in InitGameEngine()
4430 LevelStats_incPlayed(level_nr); in InitGame()
4435 printf("::: PLAYING LEVEL (%d)\n", LevelStats_getPlayed(level_nr)); in InitGame()
4685 LevelStats_incSolved(level_nr); in GameWon()
4690 printf("::: LEVEL SOLVED (%d)\n", LevelStats_getSolved(level_nr)); in GameWon()
4863 SaveTapeChecked(tape.level_nr); /* ask to save tape */ in GameEnd()
4865 SaveTape(tape.level_nr); /* ask to save tape */ in GameEnd()
4895 if (level_nr == leveldir_current->handicap_level) in GameEnd()
4902 if (level_nr < leveldir_current->last_level) in GameEnd()
4913 level_nr++; in GameEnd()
4927 level_nr++; in GameEnd()
4940 LoadScore(level_nr); in NewHiScore()
4990 SaveScore(level_nr); in NewHiScore()
15953 if (levelset.music[level_nr] != MUS_UNDEFINED) in PlayLevelMusic()
15954 PlayMusic(levelset.music[level_nr]); /* from config file */ in PlayLevelMusic()
15956 PlayMusic(MAP_NOCONF_MUSIC(level_nr)); /* from music dir */ in PlayLevelMusic()
16524 snapshot_level_nr = level_nr; in SaveEngineSnapshot()
16557 snapshot_level_nr == level_nr); in CheckEngineSnapshot()