Lines Matching refs:play

82 		usingGui = _GP(play).speech_textwindow_gui;  in _display_main()
108 _GP(play).screen_is_faded_out = 0; in _display_main()
114 if ((_GP(play).skip_until_char_stops >= 0) && (disp_type == DISPLAYTEXT_MESSAGEBOX)) in _display_main()
123 topBarWid += data_to_game_coord(_GP(play).top_bar_borderwidth + 2) * 2; in _display_main()
133 _GP(play).disabled_user_interface++; in _display_main()
135 _GP(play).disabled_user_interface--; in _display_main()
138 const Rect &ui_view = _GP(play).GetUIViewport(); in _display_main()
176 remove_screen_overlay(_GP(play).text_overlay_on); // remove any previous blocking texts in _display_main()
228 …_ds, ttxleft, ttyp, oriwid, usingfont, text_color, _GP(Lines)[ee].GetCStr(), _GP(play).text_align); in _display_main()
232 … ttxleft, ttyp, wii, usingfont, text_color, _GP(Lines)[ee].GetCStr(), _GP(play).speech_text_align); in _display_main()
246 …* disp.linespacing, oriwid, usingfont, text_color, _GP(Lines)[ee].GetCStr(), _GP(play).text_align); in _display_main()
269 if (_GP(play).fast_forward) { in _display_main()
271 _GP(play).SetWaitSkipResult(SKIP_AUTOTIMER); in _display_main()
272 _GP(play).messagetime = -1; in _display_main()
276 if (!_GP(play).mouse_cursor_hidden) in _display_main()
279 int skip_setting = user_to_internal_skip_speech((SkipSpeechStyle)_GP(play).skip_display); in _display_main()
292 if (_GP(play).fast_forward) in _display_main()
294 if (skip_setting & SKIP_MOUSECLICK && !_GP(play).IsIgnoringInput()) { in _display_main()
295 _GP(play).SetWaitSkipResult(SKIP_MOUSECLICK, mbut); in _display_main()
302 if (_GP(play).fast_forward) in _display_main()
304 if ((skip_setting & SKIP_KEYPRESS) && !_GP(play).IsIgnoringInput()) { in _display_main()
305 _GP(play).SetWaitSkipResult(SKIP_KEYPRESS, kp.Key); in _display_main()
312 if (_GP(play).fast_forward == 0) { in _display_main()
319 if (_GP(play).speech_has_voice) { in _display_main()
321 if (channel_is_playing(SCHAN_SPEECH) && (_GP(play).fast_forward == 0)) { in _display_main()
329 _GP(play).SetWaitSkipResult(SKIP_AUTOTIMER); in _display_main()
330 _GP(play).SetIgnoreInput(_GP(play).ignore_user_input_after_text_timeout_ms); in _display_main()
334 if ((countdown < 1) && (_GP(play).fast_forward)) in _display_main()
337 if (!_GP(play).mouse_cursor_hidden) in _display_main()
345 if ((_GP(play).messagetime < 0) && (_GP(play).fast_forward)) in _display_main()
346 _GP(play).messagetime = 2; in _display_main()
350 …VpPoint vpt = _GP(play).GetRoomViewport(0)->ScreenToRoom(_G(screenover)[nse].x, _G(screenover)[nse… in _display_main()
358 _GP(play).messagetime = -1; in _display_main()
372 …if (try_auto_play_speech(text, text, _GP(play).narrator_speech, true)) {// TODO: is there any need… in _display_at()
395 if (_GP(play).want_speech == 2) in try_auto_play_speech()
404 if ((text[0] == '&') && (_GP(play).unfactor_speech_from_textlength != 0)) { in GetTextDisplayLength()
420 if ((canberel == 1) && (_GP(play).bgspeech_game_speed == 1)) in GetTextDisplayTime()
435 if (_GP(play).text_speed + _GP(play).text_speed_modifier <= 0) in GetTextDisplayTime()
442 _G(loops_per_character) = (((uselen / _GP(play).lipsync_speed) + 1) * fpstimer) / uselen; in GetTextDisplayTime()
444 …int textDisplayTimeInMS = ((uselen / (_GP(play).text_speed + _GP(play).text_speed_modifier)) + 1) … in GetTextDisplayTime()
445 if (textDisplayTimeInMS < _GP(play).text_min_display_time_ms) in GetTextDisplayTime()
446 textDisplayTimeInMS = _GP(play).text_min_display_time_ms; in GetTextDisplayTime()
456 color_t outline_color = ds->GetCompatibleColor(_GP(play).speech_text_shadow); in wouttext_outline()
728 color_t draw_color = ds->GetCompatibleColor(_GP(play).top_bar_backcolor); in draw_text_window_and_bar()
730 if (_GP(play).top_bar_backcolor != _GP(play).top_bar_bordercolor) { in draw_text_window_and_bar()
732 draw_color = ds->GetCompatibleColor(_GP(play).top_bar_bordercolor); in draw_text_window_and_bar()
733 for (int j = 0; j < data_to_game_coord(_GP(play).top_bar_borderwidth); j++) in draw_text_window_and_bar()
739 color_t text_color = ds->GetCompatibleColor(_GP(play).top_bar_textcolor); in draw_text_window_and_bar()
740 …wouttext_outline(ds, textx, _GP(play).top_bar_borderwidth + get_fixed_pixel_size(1), _GP(topBar).f… in draw_text_window_and_bar()