Lines Matching refs:play
68 _GP(play).top_bar_ypos = ypos; in DisplayTopBar()
70 _GP(play).top_bar_textcolor = ttexcol; in DisplayTopBar()
72 _GP(play).top_bar_backcolor = backcol; in DisplayTopBar()
77 …_GP(topBar).height += data_to_game_coord(_GP(play).top_bar_borderwidth) * 2 + get_fixed_pixel_size… in DisplayTopBar()
80 if (_GP(play).top_bar_font >= 0) in DisplayTopBar()
81 _GP(topBar).font = _GP(play).top_bar_font; in DisplayTopBar()
84 if (_GP(play).cant_skip_speech & SKIP_AUTOTIMER) in DisplayTopBar()
85 _GP(play).messagetime = GetTextDisplayTime(text); in DisplayTopBar()
87 DisplayAtY(_GP(play).top_bar_ypos, text); in DisplayTopBar()
124 int oldGameSkipDisp = _GP(play).skip_display; in DisplayMessageAtY()
126 _GP(play).skip_display = 0; in DisplayMessageAtY()
130 _GP(play).skip_display = oldGameSkipDisp; in DisplayMessageAtY()
149 if (widd < 1) widd = _GP(play).GetUIViewport().GetWidth() / 2; in DisplayAt()
150 if (xxp < 0) xxp = _GP(play).GetUIViewport().GetWidth() / 2 - widd / 2; in DisplayAt()
155 const Rect &ui_view = _GP(play).GetUIViewport(); in DisplayAtY()
173 _GP(play).disabled_user_interface++; in DisplayAtY()
175 _GP(play).disabled_user_interface--; in DisplayAtY()
194 _GP(play).cant_skip_speech = user_to_internal_skip_speech((SkipSpeechStyle)newval); in SetSkipSpeech()
198 return internal_skip_speech_to_user(_GP(play).cant_skip_speech); in GetSkipSpeech()