Lines Matching refs:play

54 	_GP(play).screen_flipped = amount;  in FlipScreen()
60 if (_GP(play).fast_forward) in ShakeScreen()
69 _GP(play).shakesc_length = 10; in ShakeScreen()
70 _GP(play).shakesc_delay = 2; in ShakeScreen()
71 _GP(play).shakesc_amount = severe; in ShakeScreen()
72 _GP(play).mouse_cursor_hidden++; in ShakeScreen()
90 _GP(play).shake_screen_yoff = yoff; in ShakeScreen()
98 _GP(play).mouse_cursor_hidden--; in ShakeScreen()
99 _GP(play).shakesc_length = 0; in ShakeScreen()
100 _GP(play).shakesc_delay = 0; in ShakeScreen()
101 _GP(play).shakesc_amount = 0; in ShakeScreen()
110 if (amount < _GP(play).shakesc_amount) { in ShakeScreenBackground()
115 _GP(play).shakesc_amount = amount; in ShakeScreenBackground()
116 _GP(play).shakesc_delay = delay; in ShakeScreenBackground()
117 _GP(play).shakesc_length = length; in ShakeScreenBackground()
127 _GP(play).screen_tint = -1; in TintScreen()
133 _GP(play).screen_tint = red + (grn << 8) + (blu << 16); in TintScreen()
139 if (_GP(play).fast_forward) in my_fade_out()
142 if (_GP(play).screen_is_faded_out == 0) in my_fade_out()
143 …_G(gfxDriver)->FadeOut(spdd, _GP(play).fade_to_red, _GP(play).fade_to_green, _GP(play).fade_to_blu… in my_fade_out()
146 _GP(play).screen_is_faded_out = 1; in my_fade_out()
153 _GP(play).fade_effect = newtrans; in SetScreenTransition()
162 _GP(play).next_screen_transition = newtrans; in SetNextScreenTransition()
172 _GP(play).fade_to_red = red; in SetFadeColor()
173 _GP(play).fade_to_green = green; in SetFadeColor()
174 _GP(play).fade_to_blue = blue; in SetFadeColor()
180 if (_GP(play).fast_forward) in FadeIn()