Lines Matching refs:play
49 _GP(play).screen_is_faded_out = 0; in my_fade_in()
51 if (_GP(play).no_hicolor_fadein) { in my_fade_in()
56 …_G(gfxDriver)->FadeIn(speed, p, _GP(play).fade_to_red, _GP(play).fade_to_green, _GP(play).fade_to_… in my_fade_in()
64 int theTransition = _GP(play).fade_effect; in current_fade_out_effect()
66 if (_GP(play).next_screen_transition >= 0) in current_fade_out_effect()
67 theTransition = _GP(play).next_screen_transition; in current_fade_out_effect()
68 const bool ignore_transition = _GP(play).screen_tint > 0; in current_fade_out_effect()
71 if (!_GP(play).keep_screen_during_instant_transition) in current_fade_out_effect()
77 _GP(play).screen_is_faded_out = 1; in current_fade_out_effect()
80 const Rect &viewport = _GP(play).GetMainViewport(); in current_fade_out_effect()
90 const Rect &viewport = _GP(play).GetMainViewport(); in prepare_screen_for_transition_in()
121 return _GP(play).IsAutoRoomViewport(); in Screen_GetAutoSizeViewport()
125 _GP(play).SetAutoRoomViewport(on); in Screen_SetAutoSizeViewport()
129 return _GP(play).GetScriptViewport(0); in Screen_GetViewport()
133 return _GP(play).GetRoomViewportCount(); in Screen_GetViewportCount()
137 return _GP(play).GetScriptViewport(index); in Screen_GetAnyViewport()
143 VpPoint vpt = _GP(play).ScreenToRoom(scrx, scry); in Screen_ScreenToRoomPoint()
153 Point pt = _GP(play).RoomToScreen(roomx, roomy); in Screen_RoomToScreenPoint()