Lines Matching refs:play

328 	pp.SpeechVOX = _GP(play).want_speech;  in DoBeforeRestore()
329 pp.MusicVOX = _GP(play).separate_music_lib; in DoBeforeRestore()
335 _GP(play).complete_overlay_on = 0; in DoBeforeRestore()
336 _GP(play).text_overlay_on = 0; in DoBeforeRestore()
372 _GP(play).FreeProperties(); in DoBeforeRestore()
373 _GP(play).FreeViewportsAndCameras(); in DoBeforeRestore()
407 auto cam = _GP(play).GetRoomCamera(i); in RestoreViewportsAndCameras()
418 auto view = _GP(play).GetRoomViewport(i); in RestoreViewportsAndCameras()
426 auto cam = _GP(play).GetRoomCamera(cam_index); in RestoreViewportsAndCameras()
430 _GP(play).InvalidateViewportZOrder(); in RestoreViewportsAndCameras()
438 _GP(play).dialog_options_highlight_color = DIALOG_OPTIONS_HIGHLIGHT_COLOR_DEFAULT; in DoAfterRestore()
441 _GP(play).separate_music_lib = pp.MusicVOX; in DoAfterRestore()
443 if ((pp.SpeechVOX < 0) && (_GP(play).want_speech >= 0)) in DoAfterRestore()
444 _GP(play).want_speech = (-_GP(play).want_speech) - 1; in DoAfterRestore()
446 else if ((pp.SpeechVOX >= 0) && (_GP(play).want_speech < 0)) in DoAfterRestore()
447 _GP(play).want_speech = (-_GP(play).want_speech) - 1; in DoAfterRestore()
451 _GP(play).debug_mode = 1; in DoAfterRestore()
454 for (int i = 0; i < _GP(play).new_music_queue_size; ++i) { in DoAfterRestore()
455 _GP(play).new_music_queue[i].cachedClip = nullptr; in DoAfterRestore()
491 int gstimer = _GP(play).gscript_timer; in DoAfterRestore()
492 int oldx1 = _GP(play).mboundx1, oldx2 = _GP(play).mboundx2; in DoAfterRestore()
493 int oldy1 = _GP(play).mboundy1, oldy2 = _GP(play).mboundy2; in DoAfterRestore()
496 int queuedMusicSize = _GP(play).music_queue_size; in DoAfterRestore()
497 _GP(play).music_queue_size = 0; in DoAfterRestore()
507 _GP(play).gscript_timer = gstimer; in DoAfterRestore()
521 sys_window_set_title(_GP(play).game_name); in DoAfterRestore()
551 _GP(play).music_queue_size = queuedMusicSize; in DoAfterRestore()
553 if (_GP(play).digital_master_volume >= 0) in DoAfterRestore()
554 System_SetVolume(_GP(play).digital_master_volume); in DoAfterRestore()
558 const int cf_in_chan = _GP(play).crossfading_in_channel; in DoAfterRestore()
559 const int cf_out_chan = _GP(play).crossfading_out_channel; in DoAfterRestore()
560 _GP(play).crossfading_in_channel = 0; in DoAfterRestore()
561 _GP(play).crossfading_out_channel = 0; in DoAfterRestore()
589 _GP(play).crossfading_in_channel = cf_in_chan; in DoAfterRestore()
591 _GP(play).crossfading_out_channel = cf_out_chan; in DoAfterRestore()
623 _GP(play).ClearIgnoreInput(); // don't keep ignored input after save restore in DoAfterRestore()
636 if ((_GP(play).music_queue_size > 0) && (_G(cachedQueuedMusic) == nullptr)) { in DoAfterRestore()
637 _G(cachedQueuedMusic) = load_music_from_disk(_GP(play).music_queue[0], 0); in DoAfterRestore()
736 if (_GP(play).cur_music_number >= 0) { in DoBeforeSave()
738 _GP(play).cur_music_number = -1; in DoBeforeSave()