Lines Matching refs:worldCount
160 extern int16 worldCount; // Used as map count as well
294 for (mapNum = 0; mapNum < worldCount; mapNum++) { in getMapNum()
748 stateArray = new byte *[worldCount](); in initActiveItemStates()
753 for (i = 0; i < worldCount; i++) { in initActiveItemStates()
767 for (int i = 0; i < worldCount; i++) { in saveActiveItemStates()
817 stateArray = new byte *[worldCount](); in loadActiveItemStates()
822 for (int i = 0; i < worldCount; i++) { in loadActiveItemStates()
868 for (i = 0; i < worldCount; i++) { in cleanupActiveItemStates()
1339 for (worldCount = 0; in initMaps()
1340 tileRes->seek(mapID + worldCount); in initMaps()
1341 worldCount++) { in initMaps()
1342 …: %s %08x res: %s %08x", tag2strP(mapID), mapID, tag2strP(mapID + worldCount), mapID + worldCount); in initMaps()
1346 mapList = new WorldMapData[worldCount](); in initMaps()
1351 for (i = 0; i < worldCount; i++) { in initMaps()
1472 for (i = 0; i < worldCount; i++) { in cleanupMaps()
1534 for (i = 0; i < worldCount; i++) { in initAutoMap()
1561 for (int i = 0; i < worldCount; i++) { in saveAutoMap()
1582 for (int i = 0; i < worldCount; i++) { in saveAutoMap()
1629 for (int i = 0; i < worldCount; i++) { in loadAutoMap()