Lines Matching refs:_party

92 	g_context->_party->addObserver(this);  in CombatController()
99 g_context->_party->addObserver(this); in CombatController()
107 g_context->_party->addObserver(this); in CombatController()
112 g_context->_party->deleteObserver(this); in ~CombatController()
158 return &_party; in getParty()
161 return _party[_focus]; in getCurrentPlayer()
195 _party.push_back(nullptr); in init()
317 if (g_context->_party->isDead()) { in end()
335 g_context->_party->adjustKarma(KA_KILLED_EVIL); in end()
340 } else if (!g_context->_party->isDead()) { in end()
344 g_context->_party->adjustKarma(KA_FLED_EVIL); in end()
346 g_context->_party->adjustKarma(KA_FLED_GOOD); in end()
514 for (i = 0; i < g_context->_party->size(); i++) { in placePartyMembers()
515 PartyMember *p = g_context->_party->member(i); in placePartyMembers()
524 _party[i] = p; in placePartyMembers()
530 PartyMember *p = _party[player]; in setActivePlayer()
533 if (_party[_focus]) in setActivePlayer()
534 _party[_focus]->setFocus(false); in setActivePlayer()
760 g_context->_party->adjustFood(-1); in finishTurn()
767 if (_focus >= g_context->_party->size()) { in finishTurn()
776 g_context->_party->endTurn(); in finishTurn()
811 ((g_context->_party->getActivePlayer() >= 0) && /* active player is set */ in finishTurn()
812 … (_party[g_context->_party->getActivePlayer()]) && /* and the active player is still in combat */ in finishTurn()
813 …!_party[g_context->_party->getActivePlayer()]->isDisabled() && /* and the active player is not dis… in finishTurn()
814 (g_context->_party->getActivePlayer() != _focus))); in finishTurn()
832 if ((event._result & MOVE_EXIT_TO_PARENT) && (g_context->_party->getActivePlayer() == _focus)) { in movePartyMember()
833 g_context->_party->setActivePlayer(-1); in movePartyMember()
835 for (int i = 0; i < g_context->_party->size(); i++) { in movePartyMember()
836 if (_party[i] && !_party[i]->isDisabled()) { in movePartyMember()
837 g_context->_party->setActivePlayer(i); in movePartyMember()