Lines Matching refs:_party
158 g_context->_party->applyEffect(trapType); in getChestTrapHandler()
160 g_context->_party->member(player)->applyEffect(trapType); in getChestTrapHandler()
343 g_context->_party->member(0)->getStatus() == STAT_DEAD) { in talkAt()
344 …g_screen->screenMessage("%s, Thou shalt live again!\n", g_context->_party->member(0)->getName().c_… in talkAt()
346 g_context->_party->member(0)->setStatus(STAT_GOOD); in talkAt()
347 g_context->_party->member(0)->heal(HT_FULLHEAL); in talkAt()
352 conv._script->addProvider("party", g_context->_party); in talkAt()
402 for (i = 0; i < g_context->_party->size(); i++) { in talkRunConversation()
403 g_context->_party->member(i)->heal(HT_CURE); // cure the party in talkRunConversation()
404 g_context->_party->member(i)->heal(HT_FULLHEAL); // heal the party in talkRunConversation()
474 for (int i = 0; i < g_context->_party->size(); i++) { in gameLordBritishCheckLevels()
475 PartyMember *player = g_context->_party->member(i); in gameLordBritishCheckLevels()