Lines Matching refs:dyv
70 int32 dyv = this->_dy; in run() local
75 dyv = this->_dy; in run()
79 else if (j == 2) dyv = 0; in run()
83 dyv /= 4; in run()
89 while (dxv || dyv || dzv) { in run()
92 …if (!_clipping || cm->isValidPosition(x + dxv, y + dyv, z + dzv, ixd, iyd, izd, _flags, 1, 0, 0)) { in run()
94 if (cm->isValidPosition(x + dxv, y + dyv, z - 8, ixd, iyd, izd, _flags, 1, 0, 0) && in run()
97 } else if (cm->isValidPosition(x + dxv, y + dyv, z - 16, ixd, iyd, izd, _flags, 1, 0, 0) && in run()
100 } else if (cm->isValidPosition(x + dxv, y + dyv, z - 24, ixd, iyd, izd, _flags, 1, 0, 0) && in run()
103 } else if (cm->isValidPosition(x + dxv, y + dyv, z - 32, ixd, iyd, izd, _flags, 1, 0, 0) && in run()
110 …} else if (cm->isValidPosition(x + dxv, y + dyv, z + dzv + 8, ixd, iyd, izd, shapeFlags, 1, 0, 0))… in run()
116 dyv /= 2; in run()
123 avatar->collideMove(x + dxv, y + dyv, z + dzv, false, true); in run()
127 CameraProcess::SetCameraProcess(new CameraProcess(x + dxv, y + dyv, z + dzv)); in run()